The hitboxes can only be described as....BIZARRE.....I won't hold it against anyone else for liking Nerdook's games, they're just not my bag, baby. While I don't think many are any good, it surely can't be said that there's not MANY of them :/
A few little quirks with the collision detection between bullets and platforms sometimes but the creative idea and great music demand nothing less than 5 stars. I hope that getting the BotD gets you some well earned attention and cash, iLegendary. Keep 'em comin', Vitalii!
Neat mechanic, decent execution, and it's simply just plain fun! I'm assuming this game is so short because it's a demo, and leaving this project untouched for 2 years is far too long, dev! If anybody is looking for a far more fleshed out and deeper game with the same sort of mechanic, check out "Spewer" on this very site: http://www.kongregate.com/games/2DArray/spewer
Runs terribly slow, has no instructions, and "You loss"! I'm not giving 1 star just yet but you have a LOT of work to do because this game shouldn't have even been released in its current state...
How about a game where the user applies a little logic and places automatic lights that are on timers or pressure sensors instead of manual triggers? I assume there will still be no accidents at all because the people screaming down the road at 2 or 300 always stop at red lights. We could call it "Civil Engineer" and you could be immediately stripped of your PE if you place the only stop lights on major highways and not on the intersecting 1 lane road, place a light hundreds and hundreds of feet before the intersection, or any of the other many terrible ideas this game has to make it "challenging"...
So......my goal is to click on the Chinese tea deals as soon as they pop up because it's usually 1 box at a time, so that I can give the tea to Britain for free until the game ends because "f#(K you, that's why". Is that about right? WELL, you certainly have a right cracking good time game for all right here, mate! WOO HOO!
I'm well aware that the toddlers on Kong will down vote this post and flame me, but this will not change the truth. To preface, I'm not just hating and I absolutely loved the first game, but unfortunately this sequel is extremely disappointing. It would seem that in lieu of making longer, more complex and interesting puzzles to increase the difficulty, it would appear that DeeperBeige just FUBAR'd the controls. Many people don't have a problem with a game being very difficult (in fact, a huge part of my favorite games list consists of deliciously EVIL puzzlers), but it simply isn't fun if it is difficult due to terrible execution on the Dev's part. While the inclusion of different aircraft is a no brainer for a sequel, they just seem to be getting worse and worse as the game grinds on...
I hate this game for every reason you can hate a game...even Greg and Undefined both know that this game is terrible....at least subject people to the newer bad games....
Simple but challenging mechanic, clean graphics, soothing music......Puzzle Devs: this is how it's done! It's an undo button and a color blind option from perfection but it definitely deserves badges and a spotlight feature. Another 5/5 from me.
Neat idea but just a couple notes that kinda ruin it: 1. I didn't know about moving until reading the comments (got through the first 3 rounds using the bullets as my only means of locomotion) 2. Edge detection is PISS POOR and your M.C. Escher art skills should be burned at the stake for witchcraft
Oh, I also forgot to mention it and I don't see anyone else complaining about it, but if I mouseover any set of boots that I have equipped, it kinda flips out, and the stats start blinking(?). Not only does it make it difficult to compare the stats to other boots, it takes almost 10 clicks to try to select them to change them.
Neat fight mechanics and the originality is quite refreshing. The great artwork is very cool as well. Of course, there may be luck problems with this fight mechanic, but perhaps a 4x4 grid will help to alleviate some of that frustration (5/5).
Monkeys solving spatial reasoning puzzles? I'M pretty much a monkey solving spatial reasoning puzzles! We have so much in common, I think this game and I should date. Loved it, 5/5
Epic Grind 640: 3/4 overhead view! It's a well made game, it's just too bad that the idea isn't fun at all. Also, the difficulty goes up exponentially between the horde campaign's level 7 and 8. Super boring and in fact, the game is actually DESIGNED to just be a weenie rush. This is a major flaw in most games of this genre and you've managed to build a whole game AROUND that idea. Not impressed one bit...