Sometime I didn't read the tips or I didn't remember it so I think it would be nice if we can read the tips again somewhere in the game.
or it is there but I didn't find it. Someone guide me!
I don't understand why I lose some Achievements. I got it and I beat the game then I start the game with new save. Some of the Achievements gone. Any tips?
I don't like "Pick Up" mission. Pick Up mission is about timing and zero mistakes. It doesn't fun at all. The rest of the mission I can make some mistake while I can keep up with stunt and boost but for Pick Up if you miss the right jump you can't make it.
I'd love to have something like exp per sec (second), money per sec, AP per sec, damage per sec. Something like this on an info page so we can decide that the way we build our character is ok or not.
I'd like to have more info about Cri, Cri.M and Prt. I, these 3 stats are just having a brief description. For example, I have Cri about 100 I'd like to know how many % of Critical will occur at a time. Something like that.
Challenge : "Learning to Glide" has some flaw. When we hit the geek to the top and become meteor it's when we lose because we can't hit the meteor ... and that is kinda sad... no one wants to become meteor in order to gain speed or else we just want to glide!
Game isn't that hard. The tricks are 1. Try out different bike on the same map there is no BEST bike, find the right one 2. Use the trick that you CAN do don't try something too cool and yes, sometime just NAC NAC is enough, trick is for nitro (unless you're doing challenge but that's another story) 3. Use nitro for another nitro (I mean use nitro to do trick don't use it for getting ahead the AI) 4. Always use nitro at the RIGHT spot to jump over a specific cliff to give yourself a short cut 5. Don't look at the AI, they're insane but if you do good you'll beat them anyway.
NOTE for the dev them. 1. The map is a must. 2. Key setting. 3. Difficult setting. 4. Sound setting. However it's 5/5 for me by the way. I want MORE!
First of all, a good game but yet a great one. Don't get me wrong this game is good enough to make you happy. The product is very well design and less bug as far as I know. For the game play it's typical I must say but for a shooter game what more do you expect. However, so many thing can be added to game such as a different character with different type of bullet (In the game there are different character but they don't really that different) and a difficulty setting, someone need more bullet. Beside the game still can't give a feeling of bullet hell but more of a strategic shooting (e.g. R-Type) if you know the right weapon the game will be much easier. But that's good thing about the game there is a room to improve! And I can see that the dev team can do it. Keep up good work man!
Ok, I know I can miss the key. Well... I want to start over from the beginning. How can I do that? A simple mistake shouldn't ruin the game at lease give an option "reset the game".
Yet another fun game... as everyone said, it is really hard at the beginning. Here some tips...
1. Try Focus on just one skill per ship.
2. Try to use the more advance ship of the same type don't buy too many standard ship (400 gold) just buy 1 per type. And when you found more advance ship, replace the old one.
3. Try to level the most use energy skill, it is likely to be the best of that ship (just in some ship but all of them)
4. Exp is very important. Try to go for EXP skill and item.
5. Try to advance to the next area as fast as possible.
Yes, I agree we can clean the character it's very useful but as long as we can see everything we have to reach the maximum level of character and write down all possible skills and clean again.
I need to know one thing about character development. Where can I find information for each class what skills do they have. So I can plan the skill correctly. The game gives you no forgiveness for making mistakes that's fine I guess if we can plan the character and the combos.
Go into the character screen while in the party camp. All unlockable skills are displayed.