despite its difficulty I can say I enjoyed the game, how sometimes, when climbing back from sadness, such as when someone we love has left us, things just fall into place, and you just need to keep pressing forwars (or the left arrow here) and everything clicks together. other times your inner demons stand in the way of seeing yourself and the past you need to let go. Hated the game, loved the message, especially the three vertical zig-zags with one on the bottom, absolutely terrible timing.
I closed my eyes, let the melodies play, and sometimes clicked on the center. almost fell asleep, def a relaxing/meditation sort of game, nice music and pentatonics mate!
pretty good, wish it wasn't so damn slow during the days, it's very fascinating to watch your production tick by, but I'd prefer to have a toggle-able speed button, or even a "jump to the end of day" button. there are some days where I might end up having to shut everything down and I have no need to sit and wait two or three minutes for the day to end with 0% production. also i'd enjoy having a % gauge for every interval, shown at the top of the graph maybe.
Great game, some sound effects can be a bit loud, Headphones user beware! The arc lancers are the go-to unit imo, apart from fighting those damn souls ~.~
3 stars because the controls are honestly a mess (apart from the control melee/ranged, that's great, if not for the facr that they are next to 1 and 2...), and the unit upgrading system is not clear at the beginning, I would like it to be a bit more in depth as well, upgrade defense to get to knight OR go for damage and go Barbarian, it still works well tho.
I've got a bit of a problem i'm afraid, I recruited all of the mercenaries in the Dark Market before killing the boss in the mine of Oshara Island, and did Zoura's quest as well as Eylia's part 1, now i should go to nature realm but i can't start Zackon's quests. tried all i could.
Lovely game, but the transfer between one level and the next is too quick, i'd like to be able to see exactly how i solved the puzzle before going on to the next one, sometimes I understand what I'm supposed to do at the last moment, and I'd like some time to appreciate the result... ty!
There's a little typo in the "Moutain bat" which i guess were to be called MouNtain bat. it's the second type of bat you encounter, around The black market area as well as the one after that!
And thanks for the great game, i'm loving it.
Hi, this is a typical issue with WebGL games and Microsoft's browsers (IE and Edge). If you'll play other WebGL games, try to play with Firefox (preferred) or Chrome.
I don't know if i'm the only one with the problem, but my "client" seems unable to save, it says that it's disconnected although the ping to the server is good... any dev has any tip?
Thanks!
(part 2)
ust a little bug I found, I think there should have been a mass of water in the world that was generated, but i could fall straight through in a forest... and the water was... patchy I guess? it had block-big holes in it...
or maybe it wasn't water and just a blue screen my pc showed me... let me know if you want a picture, the thing also blocked off the light of stars and sun when i was underneath it!
This is just incredible... I've toyed with ideas of "complete managemet games", such as this might well be... the only thing it needs yet is a face for the bird and a few objectives and there you have a game. if you can have someone put it into some graphic program, say unreal engine to name one(but even a minimalistic approach would add so much! like different sized blocks maybe?), it would become a sequel to something like Flower or Flow...
I love the controls, they are very intuitive, like going up is A+L and down is D+J, also the way you can combine various commands to turn faster or slower is fascinating, btw I love physics, that might be why this game got me so excited!
Very nice game indeed!!
Levels should finish when all enemies are defeated, not on a timer!
And I feel like there should be more upgrades, like 7/10 instead of only 5 as it is now.
I believe consumables could be fun too have, like 100heads for a mini nuke or smt like a timed bonus...
maybe even helpers could be implemented, like mini-scythes floating around... which can be unlocked after fully upgrading the scyte or something...
Beautiful art too, I love it!
-terribly sorry for terrible english, it's late man!-
cya!
beautiful game, thinking it is a flash game. i'd like to suggest adding some particle effects when you shoot and when you blow up crates, liked it even if it actually seems a minimalistic game =) GJ continue to experiment, maybe you'l became a Blizzard developer! good luck!
Hi, this is a typical issue with WebGL games and Microsoft's browsers (IE and Edge). If you'll play other WebGL games, try to play with Firefox (preferred) or Chrome.