At start, 2 items your clerk can do. It's easy to precede demand.
By level 15, 20 items he can do, and he is not working any faster. QUite the contrary as more complex items are deblocked.
Result: I keep telling customers to go to hell. Not sure it's a viable business model.
tl;dr: is there any way to speed up your guys, like in the first version?
@ stickngojuggalo: same here, until I understood I should poor the melted metal slowly. Good smiths don't spill molten metal all over the forge :-)
Since then, I got a steady 100%
*shoots zombies right and left, casually strolling* - "eh, looks easy"
*big green thingie jumps out of hiding* - "what the f.? Get of me, getofme, diediedie, why don't you die!"
I think I like this game.
I don't have the same feel for this game as for the previous ones, but I think it's because I'm not too much into wings in real life. Now, tell me about pancakes or tacos...
But I will say this for this one: placing the wings and pretty colored stuff around the plate is strangely highly satisfying. One is creating art :-)
Even in Low Quality, the sections where you could use 'space' to hide/show yourself are not well responsive. I regularly found myself with my character waving his gun at baddies but neither firing or hiding back, until a few seconds later my frantic command catch with him. Too late by then to fire back or avoid enemy fire.
Very good game otherwise.
I like it. Game a bit too linear for my tastes, but a nice story to follow - makes for a relaxing game.
Could you put somewhere the names of all the people you quote? No need to put it for each sentence. I recognized a few - Albert Einstein, Terry Pratchett - and I would love to know where to look for the others.