Oops, correction on that, you do run into solutions with less than the "optimal" number of boxes, but keep in mind that you generally want to avoid using rotate on anything that loops. This should help get a better sense of the "optimal" number of boxes.
Also, for everyone complaining about the boxes to steps ratio, I find that finding the optimal number of boxes first is key. You don't run into solutions where you have a "less than optimal" number of boxes, only "less than optimal" steps (less being the goal in these cases). Finally, consider this. All these other people could do it, so can you! :D
I was able to get 266.10 on the first course using this method. Hopefully Turbo Nuke doesn't fix it as a "glitch" but if you exit from a course, and then you continue, you get to start that hole over, with the previous times saved. So theoretically you can keep trying the same hole over and over until you get a good time. NOTE: you do not get to keep coin/powerups you used before you exit, so make sure you stockpile coins before you use this method, I recommend around 5000. On a sidenote, you can't really get the best times without getting the best gear (other than putter), and using the power swing and airboost powerups every time off the tee. I also used the airbrake power to stop the ball right above the hole. I would just try to get the needed time on the second course as your coins just build up over time even if you use powerups (because of the 1k 1st place prize). +1 to keep alive.
First, the achievements that you get, are for unlocking characters/powerups/shirts/pants. So the "list of achievements" are your choices when starting and in the shop.
Also, I was able to get 266.10 on the first course using this method. Hopefully Turbo Nuke doesn't fix it as a "glitch" but if you exit from a course, and then you continue, you get to start that hole over, with the previous times saved. So theoretically you can keep trying the same hole over and over until you get a good time. NOTE: you do not get to keep coin/powerups you used before you exit, so make sure you stockpile coins before you use this method, I recommend around 5000.
On a sidenote, you can't really get the highscores without getting the best gear, and using the power swing and airboost powerups every time off the tee. I also use the airbrake power to stop the ball right above the hole, so that I don't have to worry about it rolling over and taking another 40 seconds to get in the hole. ^^;;;;
Level 42 is a perfectly valid reason why this should be an impossible badge. =_= I would love to meet the man who designed that level, shake his hand, break his arm off and beat him to death with it... metaphorically of course. >.>
At swiftyninja.... You can't spare 5 bucks? 5 dollars? Heck... 50 Kred??? really?????? I've lost more money in my couch! I gave more than that to charity once in pocket change! Have you ever held 5 dollars in change? It's not exactly a handful, unless you have it in pennies.... 5 bucks? Soda's cost a dollar nowadays.. a meal at a fast food place... a SINGLE pack of cigarettes..... don't give me that I really wish I had the money for it BS.... Just say I'm too cheap to pay money for games that are, yes, great. I bought the game, through Kong, it was well worth it. 5/5 (I looked for a 10, but it must not work google chrome....OR maybe it really just goes up to 5).
Level 14 is basically f*&ked... The rocket launchers do one-hit kills, and then they always suicide, which doesn't count against their score, and prevent you from scoring... So even if you avoid getting rocketf*&ked within the first second of your encounter with them, and consistently kill them, your sh**ty allies die 12 times each and you lose.... what the F*&%*#&%#*&#*%@#%K!?!?!??!