@muffin_man2 it's peoples opinions to say the game is bad if they don't like it, don't call them idiots for it. It doesn't matter how hard it is to design a game, it's still a bad game if people don't have fun playing it. For the millionth time the developper makes the games so the players can have fun, not give him pity points because its oh so hard to design a game.
very good job for your first :).
the decceleration effect when moving can be a physics plus for your game but it can be a serious nuisance in a game thats so fast paced and requires extreme precision to avoid shots.
Difficulty also scales 2 quickly and the player is 2 oftenly forced to risk it all in a suicidal jump for that health pickup when the screen is swarmed :P. Apart from that very good first try :)
salamence dont be a moron cholerikasi is right. play thru your game and see you cant catch half of the colour specific coins simply because the basket doesnt go on their tracks. Don't forget the gamers are here to enjoy a game and the developper is nothing without them. If everyone hates the music you don't tell them to mute the browser or the computer. You change the music and or add a mute button. PLAY YOUR GAME BEFORE UPLOADING
man.. maybe a freeplay mode or an infinity mode once you finish the game? I mean I was all excited to finally get an elevator full of fully upgraded lasers then the game just ended :(
hint: put all points on luck and get the perk that gives you more health per bandages, get that maxed out then the perk that lets you carry more stuff maxed out as youll need it to carry supplies. If you survive about 3 runs you should be set enough to just overpower thru the game. Also dont try a large dungeon until you got nearly all useful perks maxed out, can carry 5 beds, 15 food and 35-40 bandages
apart from that can get very repetitive very fast, and whats up with no weapons? in that case might as well just make the bonus unarmed damage perk simply bonus damage because your always unarmed..
very nice game but really its way 2 easy to even make it interesting to replay with all the ships most people would have unlocked on the first run. Perhaps add unlockable difficulties?