Your recent update just caused an InvalidStateError in Unity's JavaScript locking out all its database storage. Thank you for messing up Unity for me and costing me hours while I determine not only how to fix it but how to not lose my saves in basically every other game. 1/5 isn't even low enough if you're breaking my computer.
Love the all the new recent content but I feel like magic is falling by the wayside. Once you cap all blood magic, there's very little left to use magic on besides the NGU. Considering the new ITOPOD runs, maybe add a blood magic spell that increases adventure stats by a log. Go ahead, make it pricey, but at a certain point the diminished returns on even NGU magic makes it seem pointless.
Would appreciate a "buy next" option in the quantity menu. Especially since the scarab bonus isn't accounted for on the buy amount and it gets a little tedious with all the visuals. Don't get me wrong, I love them, but they change how you play compared to the originial. Less overall info and more scrolling through menus. I.E. use the nice large visual buttons to have 2 upgrade arrows, 1 for twins, 1 for speed/power.
Also, Zuni's level resets? Maybe I'm missing something but that kind of makes him useless unless you grind out levels using potions and no inns... ever...
Zuni is mainly just support, but I have had this topic come up a lot and he does feel too weak later levels, so in this update I will implement this fix. I'll have Zuni have 3 stages lv 1 lv 5 and lv10. Level will be based on boss completion. Thanks for your input that will be in the upcoming update!
I like that Zuni is only available as a cat, adds balance to that form, but I'd really like it if you didn't have to recruit him every time you transform.
Continued: crud, forgot to mention the priority, dump 1 point into each according to priority (I know the numbers are backwards but that's how people think, #1 is better than #6). So 6 pts into #1 for every 1 pt into #6.
Continued: you can't take a higher ranked att off its priority unless you change that att #. Str 1, Dex 2, Int 3 so now i can toggle agi, vit, luck through the last 3 and any time you toggle a higher priority (lower #) whatever it matches it sets that one to 0 (no upgrade). Easy coding checks, just forces a player to know what they want their priorities to be before clicking around. Aka, active players rewarded lol.
Imo, easy fix for auto ap distribution: "Auto" button below attributes, on/off. Where the "A" button is put in a click through button of 0-6. 1-6 are limited, if you set str to 1 it is priority and locks out 1. No other skill can be set to 1 unless str changed. Progress down the line. If you switch INT to 3 when other att is 3 turns other to 0. 0 is no upgrade. Might be annoying to some to toggle through but it's an easy way to allow customization.
Suicide button needs to be added. Not hard from coding perspective and adds incentive to active players to kill the run when it's rp gain diminishes. Aka, rewards active players without changing game dynamics too much.
Please change ap [+] back from sprite to text. Love the shift to show info but on attributes helps to see the ap cost before adding which got taken out with sprite. Or just add mouseover to the sprite.
Diamond box gave levels to hermit but not the corresponding skill points. That just took away 5 levels worth of points. Seems more like a punishment that a gain.
good start but enemies, at least in overworld maps, need to respawn or else you can end up stuck with no $ and no potions and a boss you can't kill. No way to grind out anything and thus game is pointless.
Oh definitely, will most likely have them in by this weekend!