Love the start. Just my 2 cents, I think the homing missiles should scale damage w the guns. Makes no sense when a single bullet from my guns seems to do more damage than a missile... a missile. Just scale dmg so that it's always stronger, it still has a firing delay so it won't ever surpass usefulness of guns outside of helping get stragglers in idle.
Hey, I agree.But, they will not scale with guns. They were like that originally actually, but I am currently revamping weapons. They will each have their own upgrades and their damage will be boosted significantly at base level. Cause you're absolutely right, lol a single bullet should not out damage a missile.
I love every aspect of this game, from the idea to the snarky story to the well balanced execution and I couldn't be happier that we've been able to help you follow your passion, you obvilusly know what you're doing! Having been playing since the beginning there is only one single thing that gets me... late game money pit use is basically a fingers crossed for the equip lvl (and I love that it's not save/load abusable) but the aafp doesn't gain lvls from it :( Even mega farming afps I'm looking at days for one lvl. It'd be nice to see that random proc help aafp
Love the game! Great combination of idle and active, with a lot of neat little discoveries throughout the game. One thing I think might be a nice touch would be an achievement system. Could help to build power/perks into the game based on special criteria similar to challenges but continuing throughout rebirths.
Altar of fire is severely broken. if you choose it is sets the buying cost of monks at E36999, essentially making them useless and preventing you from buying the next set of buildings
I'd like to see the food and gold from fights be auto collected. Late game it becomes a little tedious to individually click everything that pops out. Or at least a collect all button in that tab.
I don't think Band of Perpetuation and Existential Enlight should reset after a full clear on doomstone. They're so late to get that by the time you do (no matter the reset) they're not terribly effective. Maybe leave their levels and just don't show them in research until they're affordable for the next level?
Lvl 11+ quests available but my guys are capped at 10. Maybe I'm missing something overt here but there's nothing in game to explain it and I've had about as much luck looking through the comments. For how obvious the quests make it, seems that an explanation of the lvl caps should be in there.
Love iriysoft, loved the previous heroes games but gotta agree with the comments about the hit box being too big and especially with 3 chars. What about the idea of an ability to pull everyone together into 1 hit box but at some cost? Timer with a cooldown, reduced attack and/or attack speed, increased damage to chars... could be a good way to address char vulnerability and add a fun interactive, defensive element to the game at the same time.
Love the game but I'd like to see you be able to sell back or downgrade abilities so we have a little more control over tempered magic. casting speed vs. damage is a tough choice to make but is made so much harder early in the game before you've gotten enough spell diversity to decide. And by that point there's no going back if you chose wrong to your play style.
Hey, thanks for the feedback! There is actually an option in-game, somewhat hidden on the 3rd page of options, which allows you to skip Tempered Magic. The option is semi-hidden, because it's a somewhat advanced feature, and new players are generally better off taking Tempered Magic. The option is prominent in the Arcane Tower if you get that far without knowing about it, so all players will discover it eventually. Possibly, I should add a special advanced help tutorial about it. Cheers!
The game doesn't seem to run at all if I'm in another tab (at least in Firefox) which I feel kinda defeats the whole point of the lantern and it being an "idle" game. Hardly idling if I need to leave the tab open and not use my computer or close the game completely.
Hey, thanks for the feedback! I'm aware of the issue, and a future update may resolve. As a workaround, I'm pretty sure the game will still run if it is in its own browser window. Also: it does currently run in background tabs in Chrome with no problem. Cheers! :)
Wow... been ok with some of the buginess of this game so far because I loved the first one and like where this is going, but I just reset with 10 healing scrolls (the last 10 I needed for monk after waiting weeks to get them) and POOF! they're gone. Pretty much over this game now. Takes ages, even with the money and the new ability, to get AA and as the price increases immensely but the AA doesn't, it's not so much hitting a wall as it is trying to wade through quick set cement. The longer you wade the more energy it takes to get progressively slower.
Because this is an idle game, the rarity of consumables like scrolls/pots seems unfitting. In the weeks I've been idling away at this game I've gotten maybe 60-70 healing scrolls. Considering they're only useful when you're active and they have a CD that makes them mostly useless in fights that are just out of your league anyway, why are they so rare? Realistically, they should be readily available since once I idle to auto raid I wouldn't be using them anyway so they wouldn't help me. I have more rare raid 5 gear than scrolls, that just seems off.
Can you please change the auto-raid to include raids that were just unlocked? In the simplest piece of code you can make so many people happier about the idle/active aspect. If I reset and just set it to raid to get the AA, I'll only farm lvl 1. If I want progress/items/lvls, I still have to actively farm to map I want and then set my auto raid. Should help create some balance between the multiple hour idles farming gold, and the intensely annoying spurts of active 3-5 raid resets for AA. Also seems more appropriate that as I'm auto-farming I might as well be attempting (and probably failing) the hardest raid available.
Hey, I agree.But, they will not scale with guns. They were like that originally actually, but I am currently revamping weapons. They will each have their own upgrades and their damage will be boosted significantly at base level. Cause you're absolutely right, lol a single bullet should not out damage a missile.