Games Achievements My Kong Sign In

Sekant's Comments

Comment

SAGA Idle

Play SAGA Idle

Jul. 02, 2015

Rating: 0

I'd like to see towers actually do something. Unlock additional creatures would be the obvious next step but I think it has a ton mire potential. Maybe an offense mage class building or a "skills trainer" to boost particular stats such as speed or crit. I know he's wearing armor, but the melee char needs to be faster than the range or why else have them? Love the game, can't wait to see what you come up with.

Developer response from nevesola

That's almost exactly my plans for the tower. Probably another hero class(mage/warlock), and buying new skills/upgrades for heroes.

SAGA Idle

Play SAGA Idle

Jul. 01, 2015

Rating: 3

Just a quick suggestion: Add a "required level" into the upgrades and then sort the array by that. Should end up with the next available one at the top and, most often the cheapest too, so deals with that issue as well.

Holyday City

Play Holyday City

Jun. 30, 2015

Rating: -1

Correction, G8P30 lol

Holyday City

Play Holyday City

Jun. 30, 2015

Rating: 1

Would love to see some new content. Been sitting at G7P30 for a while now. While this has to be one of my favorite idle games, sadly there's no reason left to play.

Holyday City

Play Holyday City

May. 27, 2015

Rating: 41

Second everyone. The new UI is actually harder to use, more confusing, and takes more time to accomplish anything. Not sure why the need was felt to change it in the first place, it was just fine how it was. I know you spent a lot of time redoing it and we all appreciate the hard work but to be cliche, "If it ain't broke, don't fix it."

Developer response from HolydayStudios

Thanks for the feedback :) The UI is now fixed with all menus visible !!

Idle Raiders

Play Idle Raiders

May. 18, 2015

Rating: 1

I keep getting the bottom left notification that someone has showed up in at my base but when I go there there's no one there.

Idle Raiders

Play Idle Raiders

May. 11, 2015

Rating: 1

Love the game already! Great mix of idle/rpg/dungeon crawl. A few playability suggestions: Some form of item hotkey for the consumables. Map move should only be the wasd keys as the unintentional mouse moving can get tiresome. Finally, the vendor should either be permanent or "hire-able" after a certain point. Can't wait to see what you can do with this game, it's a really good start!

AdVenture Capitalist

Play AdVenture Capitalist

Apr. 21, 2015

Rating: 38

I'm officially done. Thank you AdCap developers, you were pioneers in the realm of idle games and I started AdCap within the first week of its release. But as such, you seem to have developed such a lackluster complacency as to be laughable. With the highly anticipated, yet inexplicably late, release of your "new" content I was excited to see what the progenitors had in store. I suppose the wait made me think that what you made would be unique, fresh, or in some way creative. Instead, we were fed a level of programming that seems to lack even basic competency. I'm sorry if this sounds harsh, but I only present what I see... a sorry rehash, clinging to its claim of being "the first". In the time it took for you to add a "whole new level" I have watched game after game run circles around your initial concept. Not only is it the same system (2 things, $ and ascension $ (angel investors) but it's not even well balanced. - Your fan at one point

Holyday City

Play Holyday City

Apr. 01, 2015

Rating: 1

Beautifully done. There are so many idle games out there now, especially the Adventure Capitalist types, yet the way you've divided out the resources makes it much more entertaining. I also love the story lines, and while I know they take a little more time and creativity to develop, they add a great deal of dimension to the game. Cheers and keep up the good work!

Time Clickers

Play Time Clickers

Mar. 25, 2015

Rating: 2

Just a small request for a future update: could you add an option in settings to turn off the pop up description of the weapon when you hover over the upgrade buttons? After warping multiple times I'm pretty sure I know what they do, it's more just a visual nuisance than anything else at this point. Thanks!

Time Clickers

Play Time Clickers

Mar. 24, 2015

Rating: 0

I'd like to second Flamez idea of having different guns. I understand why it stops at 125 (the +0.5% DPS upgrades do make it scale after 125) but it might be neat to have the option to pick between a few active options such as a rifle which does higher DPS but has a reload time or a shotgun type that has low DPS comparatively but does area damage.

Time Clickers

Play Time Clickers

Mar. 24, 2015

Rating: 5

As you already mentioned, I think time cubes should be more like an artifact system. That opens the doors for many creative ways to make higher level progress more entertaining. Besides the standard DPS mods, cost reductions, skill cooldowns and activation times, you could implement many game specific things. For instance, an artifact that makes your spread shot skill hit wider and/or vertically. Also, people have been asking for targeting, why not make them artifacts? You have to earn the "attack strongest", "weakest", "lowest hp" abilities. Perhaps you have to unlock higher grade promotions or teammate crit mods. As a long time fan of idle games who's played almost all of them, I must say your game structure is unique and entertaining. If I had one real critique it would be that the longevity of an idle game is in the ascension growth. The ability to unlock new things keeps it novel. Otherwise it's just grind, collect, reset, repeat. And that gets boring awfully quickly for most.

Developer response from Kenzie55

We're currently working on the Artifact system which will increase the longevity of the game. We discovered a long time ago that it isn't fun developing in a vacuum so we wanted to get the first part of the game out while we worked on the second half. So there's definitely is more to come.

Time Clickers

Play Time Clickers

Mar. 24, 2015

Rating: 2

I'd like to start by saying I really like the ingenuity of the game. As far as idle games go it has a great balance between active and idle and I enjoy how interactive the actual action part is. It's not just click the mouse like mad, as many idle games tend to be. The graphics are good, music is good, and the overall idea is solid. Here are just a few suggestions that come to mind that might improve the replayability of the game:

Tap Heroes

Play Tap Heroes

Feb. 27, 2015

Rating: -4

Haha, had to section that out... read bottom up for order

Tap Heroes

Play Tap Heroes

Feb. 27, 2015

Rating: -2

General Gamepley: Gold doesn't scale according to killability. Aka, max gold/min comes at a seriously low leve (29 with 100s all around) so perhaps scale up the gold gain, even if it means scaling up difficulty. lThe biggest issue I found was "stickiness". While I loved the idea, after you buy the 2 new heroes and all the spells and extras it quickly becomes more idle than engaging. The spells are good but once you have them that's it, and the characters, once you figure out the dynamic are just a waiting game to level the parts that matter. Most importantly though, I'd say that it needs an ascension capability. Maybe beat floor 100 and you can reset with a small modifier, or even a Monk who you can level to increase the effect and CD of spells! Finally, crystals become useless once you have everything. Something to spend them on would be nice (the altar is kind of silly when you compare gold gain vs crystals)

Tap Heroes

Play Tap Heroes

Feb. 27, 2015

Rating: -5

Rogue: The rogue is almost useless. When you evaluate damage the poison effect doesn't even come close to the warrior's standard attack at similar levels and given the shot speed, when farming most enemies will be dead before poison takes effect (as I'll get into in a minute). One idea would be to have poison stack but with diminishing returns. 2nd poison adds 50% damage, 3rd 25%, etc. On the slow end it's a great idea but, factored against the warrior health/mage heal stats, slowing the enemy doesn't scale properly. I.e. more effective to just heal with crits than worry about slowing them. Aka, if they 1-shot me slow is useless because I'm dead, but if they don't then at similar levels I can simply heal to full health from mage in 1-2 casts. Spells: Add some keyboard shortcuts, 1-6 to cast. Also, as I stated earlier, slow isn't scaled well, I think I'd rather see a poison spell in its place, maybe double the rogue poison hit frequency or increase damage.

Tap Heroes

Play Tap Heroes

Feb. 27, 2015

Rating: -1

Sit back and grab a drink, this might be a long read... I'd like to start by saying I love it! It's off to a great start. The graphics are cute, the gameplay unique for a clicker heroesque game, and the multiple chars are a great idea! Here are the suggestions and thoughts I had about the game that would take it from good to great: Mage: Pretty solid here. Only thing might be to nerf the crit heal so that it gave 2x the RNG heal, not 2x the max. Focuses too much on the crit since a non-crit might do 100hp at the low end but a guarantee of 400hp with a crit. Warrior: No real complaints here either. Maybe have health scale exponentially instead of linearly, but that depends on a many other factors.

Deep Sea Hunter 2

Play Deep Sea Hunter 2

Jan. 10, 2014

Rating: 0

I agree with a lot of the comments here that it has a ton of potential. I would have liked to see some of the side quest items be further improvements to your sub instead of just a minor amount of gold (which becomes moot very quickly since gold isn't all that hard to get). Some ideas might be a basic map, larger fuel reserves, a hull repair drone, or an improvement to your weapon.

Bullet Heaven

Play Bullet Heaven

Apr. 11, 2011

Rating: 9

Love the game, would like to see the medals do something in game. Like maybe increased chance to drop power ups or boosts to attack speed.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate