In truth I think this game does need a multi-player version. It should also have an option for Hotseat games at home. You should also be able to name your team and choose a team color. Definitely as level builder and a random level generator would be good. This is already good. A few bells and whistles could take it all the way... Though I realize multi-player is more than just a gewgah...
Now, I normally save this a line for launcher games, but there have been so many of these static gun games recently that I feel I should export it to here.
Hmm... where have I played this before?
Hmm... where have I played this before? Could it be there are 8000 versions of this exact same thing already on Kongregate? Must be an easy formula. Still, it is done well. Everything seems to work as intended. (Admittedly I have the sound off.) And I do appreciate not having the neccessary power ups and deadly obstacles coming so fast hitting or missing them is pure luck like in most other versions of this. So, 2 stars. Congrats, this is the highest I've given this since "Learn to Fly."
Uh... My missile went straight through the other guy. This is beyond as minor collision detection issue, this game is broken. Also -7 stars for being an add for facebook.
I'm sorry. YAWN... I know this is a popular one. I'm just not sure why. There's nothing wrong with it per se... It's just more of the same thing as the last two... which were okay but repetitive.
... It's amazing the number of stupid move left move right enemies that have been appearing in platform games in the past few weeks since Stencyl increased it's beta testers. I KNOW these can't be Stencyl games since the beta test rules prohibit publishing on sites outside the Stencyl Beta test site...
Not as good as the first one. Which was pretty unremarkable but not bad. The jet shoes not charging between levels and when you die is annoying. Realistically with few enemies after you the wait for charge time is rather pointless anyway. Nigel Uno had better jet shoes.