As a followup to my earlier post, Carrot646 was correct; as soon as you can begin to enchant with MP restore, do so. But try to combine HP and MP restore on every item. I'm currently LVL 20 and made it to floor 55 before having to beam out. One of the benefits to going back through the lower LVLs when you come back in, is the additional gold, exp, and escape wings you pick up along the way. You'll pick up an additional LVL each time and that helps make the higher floors easier once you get back to them.
Finally, a grinder that is actually fun to play! While seemingly over simple, this game does have good amount of strategy to it. Tips: NEVER skip the lower levels when returning to the cave. Killing EVERYTHING you can easily=free EXP. Enchant every artifact weapon and armor item you can with HP regen=free healing. Then ALWAYS Kill harder first, then kill easier=free healing. Always buy from guy next to tavern. Keep looking, he will eventually show up. Load hot key bar!!! Come back here to share the tricks YOU discover with others!
OK, at the end of the day this is nothing more than a random generator. A horrid grinder. There is little strategy involved, and the little there is is supremely overridden by the complete randomness of the circumstances, such as your stategic abilities amount to absolutely jack.
I have spent 3 hours on this game and it is pointless. EVENTUALLY, you will randomly accumulate enough coins to stack your deck to the point where you can win something regardless of what the randomness tosses your way... but I refuse to waste my life on such randomness. 1 star.
Primary complaints are as follows: Purchased items disappear from inventory randomly and may not actually leave the shop when I return to the game. Additionally, enemies already defeated may reappear. This makes the game VERY frustrating. 2 stars.
Game has real potential, but the creators blew it. Random rooms in the dungeon have different glowing orbs which apparently have no purpose, and no documentation, so we do not know what these are for. Characters ONLY recover as they travel into new rooms, not if they travel into rooms they have already been in. Either traveling around restores or it doesn't... this partial restoration concept is totally lame. Furthermore, as another poster mentioned, why is there no option to rest and heal???!!!!! Everything else in this game seems to be top notch, but these things are contrary to logic. For these reasons, I can't give it more than 2 stars at this point. Maybe with some more playing I will change that, but there you have it. Developers, consider allowing a rest and heal option with a random chance for the team to be attacked by a creature or group of creatures. In this way, you allow the logical restoration process while maintaining the realism of the situation.
One of the best potential games that fell so flat due to insufficient instructions... MAn I hate to leave this as a 1 star... but dang, I have no choice.
OK, so the space bar is disabled in the tutorial, but works in the regular maps.
There needs to be instructions added to the 4 special units notes when you mouse over, or somewhere in the tutorial... otherwise pointless as there does not seem to be any explanation as to how to upgrade to these units.
Needs a fast forward. Programmer needs to fix it so that pressing the space bar deselects units like the instructions say. 1 star. Nice artwork and good concept.
OK, I love the concept of this game.... but I HATE the controls. And the auto transport between bubbles that SUCKS you out of one bubble and moves you to another while you are STILL HALF WAY IN the first bubble, loses 3 stars. Coming back into the bubble you just left to discover all of the hard earned bubbles have disappeared, lose the remaining 2stars. However, the idea that after you kill all opponents in a bubble all remaining little bubbles come to you automatically earns back a star. So... 1 star.
OK, after longer play, I realize that the 10 lives per bloon is because the metal bloons contain 9 each. I will upgrade my stars to reflect my new understanding. 4 stars. Lost 1 star because IMO the metal bloons come out too early in the game.
Am I the only one who finds it offensive that I am shown 100 lives only to learn later that every bloon that passes costs me 10? For this reason alone 1 star!!!!!!
Great potential in this game, however it falls short for very many reasons. First, in Fire fox at least, I cannot switch between weapons at all. Lost 3 stars for that. Additionally, having to recruit a single soldier per click 50 times is mind bogglingly monotonous... lost 3 stars for not putting the shift + click function in or something like when selling weapons where I click on soldier type once, and then choose quantity to purchase. Total of -1 star at this point simply because game play is such a pain in the ***. HOWEVER, I really like where you are going with this game. I could see the development of real quests and perhaps a deep story line in the future versions. So, I gave it a single star.
OK, could have been a great game, but the programming sucked. Too many of my arrows went THROUGH enemies in direct hit situations, or their man in a face to face battle were stronger than my man of the same type, and I died but they kept coming, or my arrow shot into a battle would go through the enemy and kill my own man. Too many stupid things like this for this to be a great game.
OK, great game but highly underdeveloped for following reasons! Stones and such will not transfer from inventory to three squares below armor. Click on them and nothing lights up like with armor items. DBL click does not help, drag n drop? Nope. Nothing I have tried moves them to active. Also, not able to "use" anything in that right hand window except armor/weapon items which can be moved. Been trying for 4 levels now.... So... I have to give only 3 stars. Also, for lack of in game instructions... lose two of those stars. Gave instructions here in comments, so plus 1 star.