Why are more expensive asteroids harder to mine? Doesn't this defeat the purpose of rare asteroids when I get the same amount of cash after working the same time?
Would like to have my active modules active when exiting a station, i always forget to turn them on for combat, also maybe saving the auto-target option
It seems that every good has the same relative value in a station, would be better if a station has high demand on good A and low value of good B so you could travel between stations efficiently
Addendum 2: When you're trading with goods, could you please auto-remove the "1"? It's really nasty when I want to write a number in there to erase it all the time. Or a add a button to let it automatically fill it up to the max with the good I want.
Addendum: I've found a strange bug(?) I got stuck in the Copae station when I wanted to fly to the astrox station, looks like the hitbox of my ship was clipping into the station
Very nice game, I especially like the lighting effects and everything, but I've got to say that it's repetetive, I'm like in the fifth system and all I do is mining and killing the same pirates. Building a fleet would have been awesome. I don't know anything though, because I've just started, looking forward for further updates! Also couldn't find a good spot to sell my stuff, only at one station in the very first system, since all others only pay me like half the price. Also I find the way of obtaining upgrades kinda weird, because some are not obtainable at some stations, got to admit that this might be for realism purposes. Playing 2 hours now, stunned at the graphics, good job 5/5
little bug: if you dont focus on the game (if it's outside your view) then the launching power gets weaker significantly, meaning you can't idle sometimes, because the bullets simply return
im on it now, pm me, is this a new game, or one from an earlier build?