Couple's Dark Swords effect seems to be buggyor description faulty. On fulfilling the condition it should increase the curse by 200% (+100 per upgrade) but instead only only increases by 50% (+50% per upgrade).
Strange bug just now: Started out with Toad, gone through City in Second Zone, locked my computer for half an hour to come back and have a Fighter with basic equiment at the same spot I've reached with toad so far. Also in the menu, the "New Game" button was gone.
So I refreshed the page and everything is back to normal.
I really feel like the Druid is not a very good pick so far. Tried to play him on hard quite a while now but it seems that my chances of winning against even the first boss are almost 0 because i arrive with little to no HP and no means to defend
After i logged (2 day break) it is impossible for me to deactivate the 'drop common items'. The tick box reacts to me clicking but it has no effects. :/
Also: Some kind of "skillpoints" would be awesome. Each time you clear a raid or lv up you can add a permanent bonus to one of your attributes. Kinda like that.
The prices for this game actually ruin the game. You have fun playing, yet u cant afford upgrades or the next level without playing until fun is gone completely. If you want people to spend real money on the game, then it shouldnt be playable here in the first place. Therefore 2* :/
There are (still) two major issues with this game which in fact are the reason why i get frustrated after some time:
First: The game gets laggy as hell the longer you play it which ruins the gameplay which would be great without these horrible delays between command and action.
Second: Even worse is the fact that you loose your savegame frequently. This game takes more than "just a minute" to play, so after you log in again on the next day you see that you lost all progresses you made so far.
As long as these serious issues arent fixed i wont bother playing anymore cause its sad that a game which is apart from these two things amazing is unable to be fun -> *2
Thanks for the bug report, we'll fix this in the next version!