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Game comments and reviews
Feb. 24, 2019
Fun but way too easy.
Jun. 05, 2013
Got 30! Waaaay too much satisfaction from that.
Dec. 13, 2011
Clever game but way too easy. The levels solution was always immediately obvious, minus time to understand any new concept being added. That was not trying to brag, the puzzle design was just subpar. Perhaps if the dev makes a sequel then they can add a level designer so that users can make some devious puzzles. Oh and lastly, the platforms move too slowly. Try speed them up at tad.
Oct. 25, 2011
far too simple. After the initial levels, you notice a pattern that you just follow each time. Good concept but needs added challenge.
Oct. 20, 2011
strategically speaking this game is dull. The narrow passageways, lack of blockages and lack of enemy types really bring the game down. Open the maps up, give us more enemies to fight (and more enemies at once) and add little blockages across the map, then you will have quite a good game.
Oct. 19, 2011
not awarding me the easy badge >.< I know I achieved it. The rest of the achievements were too easy.
Jul. 09, 2011
after your stats are higher it becomes quite easy to reach 1000m. I wanted to get pacifist achievement after I had upgraded everything (and already made the 1000m mark) and ended up at about 1300m without firing.
Jun. 26, 2011
after so much focus on falling stars, everything now appears to be moving upwards on the screen. It is a very trippy and disorienting affect.
Jun. 22, 2011
hmm, almighty fist? Does that mean even god wants Bieber dead?
Jun. 21, 2011
love the ending <3
Jun. 15, 2011
As a schmup fan for many years, I've always been repeatedly disappointed by attempts at the genre using flash. There is absolutely no reason why a good schmup can't be made in flash and this game ... goes a long way to prove that. The systems shown in the game are solid but it fails to understand the subtleties of the genre and also fails to challenge, resulting in some boredom. The leveling in the game doesn't quite work but is a nice addition. The story however is great, I love character driven stories (even when the overall plot is weak, like in this) and found these characters very interesting despite being often overly cliche. Overall a fantastic effort which I feel privileged to have had the good fortune to have played, I just hope for a sequel that understands the intricacies of the schmup genre.
Jun. 12, 2011
Except for the annoying logo, which was obviously deliberately placed to force as many accidental presses as possible (surely you noticed it changed sides to where you would be most likely clicking). Other than that an enjoyable experience. If you choose not to machine gun dolls than the hard badge is easy.
that ending song is terrible. Sorry Nerdook but you need more practice holding a note before trying to sing again.
May. 21, 2011
Found someone with my uncommon name, had some similar traits to me as well. So ofcourse I grabbed him even if he was the opposite of what the girl liked, then found out he was a possessive wierdo murderer ... it's like they put me in the game!
May. 15, 2011
The game just feels like a reskin of about dozen other of this variety of game. This wouldn't be such a problem but the game as a whole is far too easy, the puzzles just aren't clever and can't match up to some other games in the genre. Even if you don't do anything new, at least work on the puzzles.
Feb. 14, 2011
not the most enjoyable of these spot the difference games but a worthy addition to the series, thanks for another fun game.
Jan. 17, 2011
This is terrible, bring back shift!
Dec. 28, 2010
Bah these controls are really annoying on a keyboard. My pinky finger has completely cramped up and it wasn't even being used.
Nov. 03, 2010
I hate the flammable pumpkins, having to wait for them all to burn up at the end is just annoying.
Oct. 31, 2010
the game should have just used set enemy paths, the AI ruins the game a little. So random, would have been fine to use that while they are hunting you down though.
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