What about adding more utility for the different skills. So far only Constitution and Defense have any benefit aside from quests or money. (Maybe Healing increases health regeneration rate in areas applicable?) Also, what if as you killed the threats in a certain area you were able to cultivate it into a neutral town with lower dmg/hr?
It took me awhile to figure out why I was still playing this game. The tower defense aspect of it is repetitive and bland, and the PvP was just pre-measured stats without any real skills contribution. So... Why?
Well, mostly it's just that the game rely's on "luck" and knowing how to spend your gold/crystals. This game hooks people in despite all of its shortcomings because it appeals to the same people prone to gambling addiction. This game leads to nothing besides wanting more of something. Crystals, gold, heroes, gear, medals... The content is boring but the appeal of being better than someone keeps people playing. Do yourself a favor and just don't play this game. It's a waste of time.
I suggest balancing out the advanced units a bit. Only about 3 are even decent. Perhaps make the worse ones cost less. Technomancer is almost worse than the basic archer unit.
I would like a better system of movement. There's a lot of lag from when I press the button and when the character walks. Its not my computer for critics scoffing at the first part of this comment. Changing directions while walking one way is impaired.
I'd suggest making a tower that detects invisibility at max level. Hotkeys please. Anyone else think the thing the guys holding on main page looks like a big pick of destiny?
Good game. For those complaining about Toss the Turtle being better, just go play something else. I eventually got bored because my guy wouldn't stop in a reasonable amount of time.
Just a FYI. Wind tower can be upgraded to its final, Doom Tower. This is a LAND ONLY attack tower. Has doom damage and relatively cheap level upgrades.