I would try and add some range to the sword attack to avoid being hit by orcs that easily, other than that, fun to play!I think adding gravity to the skulls though, might make building a tower unreasonably difficult (even though better looking/stylish)
Hello everybody,
after two years of work, we decided that it was time to submit Empires in Ruins to the public feedback in order to improve it and polish it.
While the game also includes a large empire management/turn based strategy component, this alpha focuses on the combat Tower Defense-based map.
It has some temporary graphics placeholder and it will need for sure some additional polishing, but we think it can already offer a pleasant gaming experience.
To know a bit of what is missing on the single map engine, you can either visit the links in the description or take a look at the summary here.
http://www.empiresinruins.com/presskit/sheet.php?p=empires_in_ruins
So said, we hope you will enjoy as much as we are enjoying making it, and we look forward to your feedback.
Cheers, H
Still a lot to do, but the potential to become really cool (definitely too slow in the beginning, and more info about towers and upgrades stats would be needed). Cheers!