Couple ideas: First for the passive skill books have a talent system, spend 1 book for the base 2 for a higher percentage so on and so forth. This would allow more active skills, like aoe taunt, a block skill, stuns, poison, magic attacks. Second, allow us to fuse items together to gain a larger bonus, (ancient sword +1 gives a 25% bonus or something. This would allow us to have some use for the mass amount of stored items we have late in the game, and diminish the time spent waiting for levels. (Having the merchant show up with 3 types of skill books I don’t need is a let down. If hoarding mass amounts of them slowly gave a benefit it would help. I also have 12 different items to pick from in my inventory to equip to a hero, it got to the point where some items were useless to me, others didn't make sense to equip when raiding (Lord sword for example). I can only beat the fifth raid 1 out of 3 times. Third, reset increases dmg / hp by x%?
There needs to be some sort of balancing for the faction coins, I did the purchase of becoming evil, proceeded to have over 400 fairy coins prior to getting 20 coins for evil factions. Not even mentioning the other 2 good factions. Maybe implement a way to exchange faction coins?
8 hour cooldown on an ability? What is this? I was hesitant when it was a 1hour! Honestly I think they all need a reduction based on later stages of the game progression slows down way too much.
8 hour cooldown on an ability? What is this? I was hesitant when it was a 1hour! Honestly I think they all need a reduction based on later stages of the game progression slows down way too much.
We need either a radar for the birds or an upgrade that lowers their density. After getting past the first milestone that it has I started being unable to use all my energy in a flight due to the fact that I was hitting way too many birds. Birds started in front of me when I launched, my bird has too little notice to move out of the way of birds when I am moving to fast too see them.
What determines how many angel investors you earn? I know its based only on the oil rigs but other than that how many you earn and how to increase that number beats me.
the pointer does seem to lag, but I honestly have no idea how to fix this, or if it can even be fixed... and yes it does Lag but darned if I can figure out why, the code makes it so that it shouldn't, bugger glitches...
Log: Day 22- Dawn "It seems that we are now growing ample crops with the addition of a peasant for every 10 we grow, some how every 10 peasants a worker shows up and after 10 workers a knight. It seems weird the after 10 knights our king grows in his level, I don't understand what this means but it must be beneficial. Every time our king progresses we search more caves. It seems weird that with so many peasants that we would take so long to search caves. Also it seems that we have too few knights to protect our vast amount of increasing land, as it stands we barely have enough knights to guard the king! What will this land come to in the future days? No one can answer me they all have predetermined tasks as far as observed."
Lol great story, and can you believe people want more bars? It takes 100,000 crops to fill the 6th bar once lol, more bars would be in the millions haaha, I am glad you enjoy it, and the achievement should be fixed now, also have yet to be able to recreate the other problem, it may a stencyl induced glitch...
Why does having the best chance for rare still only give 25 gold? Atleast give us higher amounts if we sustain 50+ streaks. I mean really each line you cross should raise the rewards you get so atleast its not just bang your head on the table waiting for loot while others get lucky and can now destroy you easily.
this is probly due to also having the decay, the bonus itself does not take that into account