shadefog60's Comments

Game comments and reviews

I enjoyed it overall. Worth the bit of time I put in. I think you have a good base to build a good game on. One thing I'd like to point out is the map design/enemy AI for Infinity Mode. By sitting under the bottom section of the rotated L in the middle, I was able to make it nearly all the way through Infinity without taking health damage. I only did in the end due to touchpads being finicky on games like this. By abusing corners and the enemy AI only aggroing you when you get close enough to spawn them, then attacking, you can effectively target the bottom right spawn, then top right, then the entire left side and take zero damage fairly easily, with some decent shield management.

Artificial

Aug. 16, 2016

0

The bug only seems to affect the green color for me. When I select the Matter ship, go into settings, change the color to green, then exit, it shows the grey Beetle model instead of the green Matter model. I can click on the Matter ship again for it to properly display the green Matter model, but going into game changes it to the grey Beetle model.

Developer Reply

That should be fixed now :)

Artificial

Aug. 16, 2016

0

Whenever I select the final ship (Matter), I end up using the in-game model of the first ship (Beetle). It's not a game-breaking bug, but it bothers me to feel like I've gone back to the beginning. A good game overall though.

Developer Reply

Does this affect only a certain color, or does this affect all of the colors?

Idle Raiders

May. 12, 2015

6

For those who want to unequip items and skills, there is a small x in the top right corner of the item/skill that you can click to remove it. You can also switch in another item by clicking the item you want to equip instead, then click the item that you want to remove, and they will be swapped.

Idle Raiders

May. 12, 2015

7

I've seen lots of comments asking about the way skillbooks stack, so I thought I'd put my two cents in. Based on a comment by the dev ("They stack, but two 20% books = 36% !"), I made a calculator that shows the % chance of a streak failing. http://preview.tinyurl.com/klyl78w n=0 is no skillbooks of a single type, n=10 is 10 skillbooks of a single type. Sorry I couldn't make it with success rates, the calculator freaked out when I tried to do that. I'm not the dev, so this isn't necessarily correct, but it's what makes sense based on the dev's comment and in-game testing. I hope this helps people. Please upvote to keep it alive!

AdVenture Capitalist

Jul. 15, 2014

10

For those of you making comments about the seemingly ridiculous prices: It was mentioned in the update notes of a previous update that the prices escalate at this rate due to diminishing returns. For those of you that don't know what diminishing returns means, it means that, for each store (stand, etc.) you have in a small/specific area, you receive less profits from each store. So, based on this, you need to set up more stores to keep the same profits as you had before. Now, to the game aspect. Think of each purchase of an item, let's say a Lemonade Stand, as setting up enough Lemonade Stands to keep the same profits. Based on diminishing returns, you have to set up more Lemonade Stands to keep the same profit, therefore it costs more. Keep this comment alive to prevent one already-answered question!

AdVenture Capitalist

Jul. 09, 2014

0

I appreciate how much you guys work on this game, and I understand that you're re-writing the code over the next week or two to allow for effective updating, but I was wondering if you guys had any plans to release a mobile version? You do have an offline mode, which I was actually pleasantly surprised with as most idle games I've played don't have that feature, but this game seems like it would be brilliant on mobile. And if you could make it cross-platform, that would be amazing. Love the game, keep up the great work!