Can anybody give me a tip for Level 19? It seems like you have to hover in the top, but it seems impossible to me because there isn't enough space to safely hover without moving up or down even slightly.
That 12 perfect combo is BY FAR the biggest challenge I had during the minigames. Sometimes harder than getting the full combo. Props to you for making such good minigames too. I'm having a blast trying to 100% the game. Already about 7 hours in, and I have yet to find anything I dislike!
I'm seeing multiple really good suggestions from the community that I would personally love to see added to the game. I've made a small list so that everything is in one place.
1. Multiplayer (I assume some sort of online arena mode)
2. A mobile port of the game.
3. More Skills/Customization
4. Optional training objectives after you finish the trophies. (Can't confirm if it doesn't already have it, I haven't gotten that far.)
Thanks for your gathering work. Some quick answers => 1.It's too hard to create multiplayer, I don't have the skill set for. Plus, I like solo experience. 2.Mobile porting in currently discussed 3.There will be more in the sequel sure! 4. Yeah, I'm currently trying to improve the training formula to make it funnier even on long term.
You just released this game yesterday, and I'm already excited to see what you bring to the table next. Always waiting for the next game, so thank you for making these awesome games!
Thank you for playing them, and I hope you'll like what comes next. Don't forget to follow us on Twitter or Facebook (facebook.com/soulgame) if you wanna stay tuned!
For some reason the Dark Zoul's fireballs make me lag horribly, and so do some of the enemies, like the hidden enemy, as well as the one that charges. Do they not unload after they go off-screen, or is it just me having a bad computer? I mean, I can run some other games at about 100 FPS. I don't know why else this game would be about 20.
I keep getting a bug where no matter how many balls I put in the pipe, it just won't fill at all. This has happened on stages c#3 and D3 so far. Please fix it, it makes the game almost unplayable, and I really want to beat it! It just seems so cool and unique.
I got the shellshocked badge and my progress got reset. Can you please fix this bug if you're still working on the game? Other than that, 4/5, would have loved to see more upgrades.
I can't find out the requirements for getting more employement. Is there somewhere it says it? If not, would love to see this feature in the game as some sort of hint or something, or even some wiki or walkthrough!
This game can use some really needed fixes and features. One of the ones that I''d love to see is a fix for the constant loading of the screen. It can be so easily manipulated for better or for worse, and I find myself accidentally cheating the game constantly by just looking the other direction while I reload. It unloads the enemies so they don't fire while I'm there and they simply die when I re-load the chunk of the map. All things considered though, it's a good game. Especially loved the way you force the player to explore, and how you made the store (Could use some tweaking though, it's much easier to buy the last item in the set that you're given, as the others don't count towards it, which makes them pretty much obselete, and just there to fill space.)
I really wish that there was some sort of force mechanic for the gems. It would be really cool to watch my tower of gems that keeps slowly building fall suddenly and explode into a hundred little pieces.
Thanks for your gathering work. Some quick answers => 1.It's too hard to create multiplayer, I don't have the skill set for. Plus, I like solo experience. 2.Mobile porting in currently discussed 3.There will be more in the sequel sure! 4. Yeah, I'm currently trying to improve the training formula to make it funnier even on long term.