The game shows a lot of potential. Some things I would recommend are basically everything Creature71 mentioned. Also, perhaps the ability to change key controls and/or movement controls. WASD or Arrow Keys for movement as an example. Also, I would suggest an "Auto Tracking" Feature so that if I click up the stairs, my character will move around an obstacle and go up the stairs. As far as an idea in response to your comment of-"As for the Karma question - we'd love to hear your idea for a model which solves your problem while also putting food on our table. We need to eat." Perhaps a "Vanity Shop" Offering exclusive looks or familiars. If a change in the repetitiveness and grind is made, you will be able to establish a devoted base of players who would more then likely be more then willing to pay for vanity items. Allowing for a lowered cost in in game currency, while still giving you the developer, money to eat.
The "Battle Completed" Music makes me want to dance around a giant bonfire with a tribe of exotic people. The World Map music gives me visions of walking tirelessly through an immense land to finish a quest worthy of the Epics bards would later sing of it. Call me Old Fashioned, but the music makes the game for me.
I was going to give this game some serious time, but then I read vertals top comment...played a bit...and realized, they were right. What a waste indeed.
All great suggestions. Most of this stuff is already planned and on the way. Keep the feedback coming. We're listening! :)