I don't know exactly what you mean. Unity is a gameengine. And we are Untiy developers. We made this game in Unity because it offers rapid developing with all its tools. On the other hand the porting to other platforms is very simple and fast. Unfortunatelly the flash extension for Unity costs $1500.
The reason why people aren't playing this game is because they see "Turn Based" In my experience most people don't like waiting for their opponent to make a move
Hmmmm there seems to be a problem with the single player deathmatch... something along the lines of the bots suddenly dissapearing. for example 7 terrorists 6 counter terrorist bots and after 2 minutes of trigger happy shooting i find that theres 1 counter bot and 4 terror bots
Couwcouw it is hard once you get to the higher level... it's not a matter of learning to play it's a matter of being ridiculously good to finish the game
people are calling it a pay to continue because when at the higher missions you quickly run out of energy and are instantly prompted to buy a refill with
PREMIUM CASH... you have to pay for that stuff and we don't like waiting "a few hours" for a refill
I don't know exactly what you mean. Unity is a gameengine. And we are Untiy developers. We made this game in Unity because it offers rapid developing with all its tools. On the other hand the porting to other platforms is very simple and fast. Unfortunatelly the flash extension for Unity costs $1500.