This game has so many flaws...enemies can go off screen, both you and the enemies can become invincible, it's ridiculously hard to catch microbes to eat them due to the unresponsive controls, the only reason you can win is due to the scripted AI, the only thing you can do besides chase opponents is worthless and the biggest offender: The game is the most boring I've played in a long while.
This game is awesome but one massive complaint... a lack of ability to increase the zombies your using by any more than one... Having to click one hundred times to max out my army is mind numbing. Otherwise great game! 4/5
So much potential.... so little implemented. It feels like you either didn't play the game thoroughly or just don't know how rpg's actually should feel. It just feels unfinished and unpolished. All of the core mechanics are there and should make a good game but are so shoddily made that it almost makes it unplayable.
It just doesn't seem very polished... first time in a battle after the tut i couldn't actually attack no matter what i did. The die rolls really don't need to be shown because only table top gamers are going to understand it. And agreed that the shop needs better inventory.
I hate the protector just as I finally got him to where I could kill him in one round, he unleashes his lightning attack and stuns everyone still alive and manages to continually stun them for three whole rounds until they're all dead...
Interesting gameplay but too short and a lot of fundamental problems with the fact that the cat getting larger and the level design but a nice time waster.
Couple of gripes about this game: Too much grinding in order to be actually effective thus why the game feels slow, revenge waves again are almost overpowered creating the need for excessive grinding, the map is an absolute mess requiring me to take a minute to find where i need to go next, and there really isn't much player involvement to be honest besides attack cast a couple of spells and fall back if needed an repeat; half the time you can just attack and leave for a half hour and the battle will win itself...
The physics are definitely not up to par on this game. The moving platforms are very glitchy and remind me of the first time I tried to do a Brick Breaker game. I was having the exact same problems that the moving platforms have. Plus fruit sticking to the wall when a paddle is moving the opposite direction of the wall is very annoying. This game needs to polished more before I can give it a good recommendation.
I understand the need for revenge waves because otherwise the game becomes really easy. Everything in the game balances quite nicely except for the very last town in the campaign... Then that's when revenge waves become ridiculously unfair. Unit regen doesn't even come close to balancing out the fact that the enemy gets about 3 to 4 times as units as your max instantaneously...