It isn't actually a diminishing return anymore. The prestige point gain is a curve that gets slower the further you get. Points claimed (or spent on stats upgrades) however, aren't affected by this slowdown, and even increase the base speed a tiny bit. So claiming (and using) points is now rewarded, rather than not claiming them punished, in a way. The fact that it went down for a bit was a bug that should be resolved since yesterday.
So it turns out you can get the Kong achievement and not get the in-game achievement for killing the rabbit. This happens if you die before it says victory.
That is an intended behaviour. The mission units consume the resources when the circle is full. When you have animations activated, you should see the resources fly to the mission unit.
how to win on harder levels: do it one short bit at a time, watch whats going on over the whole screen till you see a good opening then go for it. i found it works.
i managed to die twice at the same time, at the end i died because i decided to see what would happen if i just waited (clicking the clock) to 25 hours i died due to waiting too long, then i died while that death screen was still up to HOGUS BOGUS POCUS
weapon: How did you even get here? my answer: sheer boredom and lots of time to waste. but the weapon line-up cat, tiger, lion, wolf, zebra, llama, fabulous llama...
It isn't actually a diminishing return anymore. The prestige point gain is a curve that gets slower the further you get. Points claimed (or spent on stats upgrades) however, aren't affected by this slowdown, and even increase the base speed a tiny bit. So claiming (and using) points is now rewarded, rather than not claiming them punished, in a way. The fact that it went down for a bit was a bug that should be resolved since yesterday.