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Shadowinfinity's Comments

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Kongai

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Mar. 29, 2009

Rating: 0

It is obvious to me that none of you who are saying that making disconnects not losses haven't actually played a game where that is the case. People intentionally disconnect constantly in those games, making it difficult to just finish a match.

Kongai

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Mar. 08, 2009

Rating: 0

Encho, there is currently a bug where losses do not show up on your record, which probably accounts for his. Lockups just happen sometimes.

Bunny Invasion 2

Play Bunny Invasion 2

Mar. 06, 2009

Rating: 0

Easy and doesn't really have much to separate it from other games of this type. Yet for some reason, I find this game very entertaining.

Kongai

Play Kongai

Feb. 26, 2009

Rating: 0

I agree with Richard233 that people who can get to #1 should get special cards! >.> Anyway, I think getting top 25 might be a bit difficult for a badge, since very few people are good enough to make it there. I doubt they would put a badge there anyway, since they left a hard badge at rank 20, which is quite easy to attain for a skilled player. But as with the cards, any badges they wish to give to high ranked people work for me :)

Cell Warfare

Play Cell Warfare

Feb. 20, 2009

Rating: 0

Not very original, but still pretty good.

Kongai

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Feb. 19, 2009

Rating: 0

obwan... Firstly, if you think the starters suck, that would be because you picked bad starters. Not the game's fault. Also, if you don't have time to do challenges, how do you have time to play Kongai?

Kongai

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Feb. 19, 2009

Rating: 0

Lucky Charms, different versions of cards do not have different effects. The art is simply different. All the cards actually do the same thing, though.

Mushroom Revolution

Play Mushroom Revolution

Feb. 14, 2009

Rating: -1

Boring, long, no special features which would make this TD game better than any other.

Kongai

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Feb. 14, 2009

Rating: 0

chill101x, refresh the page. It will work.

Kongai

Play Kongai

Feb. 07, 2009

Rating: 0

chewb, there are unofficial ones on many weekends. Check the forums for threads.

Kongai

Play Kongai

Jan. 28, 2009

Rating: 0

No, gamefaning. Interrupts are only moves like Knee Bash and Higashi's Open Palm.

Kongai

Play Kongai

Jan. 25, 2009

Rating: 0

Nagaric, overuse intercept. Problem solved.

Kongai

Play Kongai

Jan. 18, 2009

Rating: 0

GG21, you made a thread on the forum about adding modes to Kongai, so you must find some value in it =\ And like Proximus said, if anyone is having deck builder issues, refresh the page. It solves the problem 99% of the time.

Kongai

Play Kongai

Jan. 14, 2009

Rating: 0

dr baker: Hypno Stare is not an interrupt, but a reflect. And only Higashi's Open Palm is an interrupt, stuns are still able to work against Ashi.

Dodge

Play Dodge

Jan. 13, 2009

Rating: 0

Interesting concept. ...that's about all it has going for it.

Epic War 2

Play Epic War 2

Jan. 01, 2009

Rating: 0

Just like the first was, this game is repetitive, slow, easy, and just plain boring. There are changes from the last one, yes, but none of them serve to make the game any more exciting than it was before. Please don't make a third, I don't want to have to play yet another one of these to get a card.

Kongai

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Dec. 27, 2008

Rating: 0

Says the guy with a yoshiro avatar

Kongai

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Dec. 26, 2008

Rating: 0

Guys, don't listen to Kamikazoo. The best team is actually Tafari/Chalice, Juju/Claw, Oni/Insig.

Kongai

Play Kongai

Dec. 26, 2008

Rating: 0

znookey, refresh and it will work

Achievement Unlocked

Play Achievement Unlocked

Dec. 22, 2008

Rating: 0

This game needs a badge, clearly.

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