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ShadowMog's Comments

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Mud and Blood 2

Play Mud and Blood 2

Sep. 09, 2008

Rating: 0

"Finally this game can run badly on lower end rigs, especially when there is a bunch of body parts/dirt/shells/rocks/vehicle parts/empty mags/smoke flying around. I'll upload a lite version eventually." Mmm, about 3-4 hours into the game, it almost becomes unplayable every spawn wave. I don't care what computer you have... (I have an 8800 GTS, 2 GB of Ram, and a E6420 Core 2 Duo...) Maybe I just wasn't intended to live for that long...

Mud and Blood 2

Play Mud and Blood 2

Sep. 08, 2008

Rating: 0

I hate urb's anatomy. I dont want my guys to get grenades unless i give them to them. Please let us turn it off =(

Mud and Blood 2

Play Mud and Blood 2

Sep. 06, 2008

Rating: 0

Please remove corpses instead of making them disappear. After an hour or so the game becomes REALLY laggy and almost unplayable. Thanks.

Mud and Blood 2

Play Mud and Blood 2

Sep. 05, 2008

Rating: 0

It's randomized. I once got a tank in one of the first 10 waves... Artillery and airstrikes are possible early on...

Mud and Blood 2

Play Mud and Blood 2

Sep. 05, 2008

Rating: 0

Side note: If artillery is going to hit YOU, you will never hear it.

Mud and Blood 2

Play Mud and Blood 2

Sep. 05, 2008

Rating: 0

there needs to be a way to cancel smoke...

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 05, 2008

Rating: 0

There's a multiplayer version of this made by the same guys... Wonder why that isn't on here?

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 05, 2008

Rating: 0

Theres an option to turn off dialog, Juze.

Mud and Blood 2

Play Mud and Blood 2

Sep. 04, 2008

Rating: 0

Needs a mute. Needs to be able to hide the buttons (so you don't accidentally hit them.) Bazookas and naders should be smart enough not to hit their own guys. That or be able to turn off their attacks for a while manually. You should be able to force a unit to run instead of sit there like an idiot shooting. Possibly sell units back for a number of units for less tactics points? Engineers should be able to repair vehicles.

Achilles

Play Achilles

Aug. 19, 2008

Rating: 0

How to get out of dead zone: Jump straight up, attack.

Pandemic 2

Play Pandemic 2

Jul. 22, 2008

Rating: 0

Ironically, I fully infected madagascar...and am now stuck there.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

May. 04, 2008

Rating: 0

I wish the character drawings and sound effects were a bit better. Definitely one of the best FLASH RPG games around. That said, the story is cliche, but it's still a good reminder of all those oldie NES/SNES RPGs. It does seem a bit wordy, though... sometimes i wished i could just skip an text scene entirely... >_> (The battle w/ the party of heroes comes to mind...)

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Apr. 26, 2008

Rating: 0

Ugh...I hate this music...

Kongai

Play Kongai

Mar. 26, 2008

Rating: 0

Personal opinion: Seeing as how it's an online game, I think the multiplayer aspect should come before single player modes.

Kongai

Play Kongai

Mar. 24, 2008

Rating: 0

Sorry, just to clarify by "This is just my opinion but Overpowered and Underpowered should probably stick out of comments otherwise, just throw it all in one comment instead of 12" i kind of meant that you should figure out what you want to say all at once, rather than say "This is imbalanaced...oh wait nevermind...actually its not overpowered. This is undeprowered...wait, nevermind it's not underpowered..."

Kongai

Play Kongai

Mar. 23, 2008

Rating: 0

Mellora, let's...not have conversations with yourself on the comments section. This is just my opinion but Overpowered and Underpowered should probably stick out of comments...otherwise, just throw it all in one comment instead of 12...

Kongai

Play Kongai

Mar. 23, 2008

Rating: 0

I prefer games of skill, rather than luck. As it is, there's enough luck involved already... Dodge, hit rates, proc rates, and crits.

Kongai

Play Kongai

Mar. 23, 2008

Rating: 0

Idea 6: Bonus for using all of the same type of characters in a team. i.e. Team of Ninjas gets +5% dodge, innate All amazons get +3 damage to single hit attacks and +1 to multihit attacks All Undead get +1 regen while in battle. Also, rainbows (all different color characters) should get something small as well like +1 to all resistances just to encourage more unique decks.

Kongai

Play Kongai

Mar. 23, 2008

Rating: 0

Idea 3: Turn in some number (3? 5?) of duplicate item cards to "power up the card" into a rare version of the card that receives minor bonuses such as... +x% to efficiency or Add a color of the card Idea 4: Item alchemy: Combine various item cards into new cards. Idea 5: Item Infusion: Use two item cards in leiu of receiving the character's normal bonus.

Kongai

Play Kongai

Mar. 23, 2008

Rating: 0

Card Wager - X Cards to be played over either a set of 3 games or a single game. PRE-PICK two decks to play with, you can swap between them between games of the set. (or stick to the same one) After winning, you can choose one of the opponents cards from his decks, or a random card from his sideboard. Requires you to have at least some threshold of cards and wins to prevent people from creating accounts to "farm" cards to their main account without risking card loss. Idea 2: A seperate game type that wagers only item cards, because after a while players will have gotten all the character cards and it would be a pain to lose them and find it again randomly

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