Was a lot of fun, until I couldn't end a battle. Not sure what caused it, but I won and cannot click the green button to actually get out and back on to the map. Given that it's been a while since I saved, probably not playing again. Fun while it lasted! 4.5/5
Broken combos from buggy terrain made me dislike this more than anything else. If I hit a miner, I shouldn't lose my combo, I didn't touch the ground. Didn't happen in the last Indestructo Tanks, shouldn't happen here.
Really need to add a way to reset it ingame, for that hard badge. Refreshing the page isn't that annoying, but it kept it from being 5 stars, for me ...
Avatar occasionally locking up and not moving for some reason, as well as tooltips disappearing extremely quickly without a reason (only happening on items), are the only two things keeping this from being a 5.
Great game!
I really don't see why this is now the top rated game on Kongregate. It can be very enjoyable, and was alright for one play through, as melee, but it has 0 replay value due to only having one ability tree no matter which class you pick.
The ability tree seems tailored towards making a melee character. Melee can heal just as well, since every heal skill checks strength and magic, do more burst and more overall damage, and just generally have a better skill set for less points, compared to mages.
I really enjoyed the playthrough as melee. Going through again as the mage class though, it was simply tedious and time consuming doing a whole lot more extra training and feeling weaker in the end.
3/5 on this game simply because of the single ability tree.
If there is a sequel, please make a separate tree for each class ... or at least add some abilities for each class that can only be purchased and used by that class, to make them somewhat unique.
@Asgard:
You know why I liked Defend your Castle, and games like it, so much? Because I didn't have to do extra work just to get the money you desperately need for upgrades. The more I play this game, the more I hate it. Far more games deserving of 4 badges on this site.
Being forced to win a level and get next to no gold, or play it dozens of times over to get coins and try to stay alive, is what made me dislike this game more and more as it dragged on. They barely last any time at all considering all of the things you have to do, and the fact so many objects seem to get in the way, like those stupid stone heads, or remaining buildings that haven't been picked up.
Limited time to pick up coins is extremely annoying considering all of the other things that have to be done in order to actually kill things off. Other than that it's really fun. 3.5/5.
Bug I've noticed, might've already been mentioned: Electrical never seems to miss, ever. It claims to "miss" sometimes, but the targets still take damage. Just thought you might want to know.
@Burnacid
The new beginner mode makes it so you don't lose any items when your party is defeated. Create a new party and try again on this difficulty if you're having problems. :o
Game is randomly difficult. I gave it a four, but it's really close to a five. As others have stated, a difficulty option would be great, as well as ways to regen out of combat without having to make a fight take 3x longer just so you can end it at full hp/energy.
Some of the mobs are just too brutal, such as the Chosen ... no power regeneration for the rest of the battle, doesn't seem to be removal by any means? Acolytes that heal the entire party by like 30%, over and over again? Of course, they can do this, or they can choose to do attack and be worthless. Just to name two that sprung to mind.
Extremely random difficulty is the only thing keeping this from being the best game I've played on this site.
Game seems kind of luck based past level 25 or so. The luck being able to find a good power-up fast, or they close in and crush you in no time flat. >.<
Other than this, very good and very fun. Great job. (*-*)b
The sounds are a little bothersome. It would be great if there was a way to tone down, or simply mute, the sound in the game beyond the songs. The rings that pop out of the notes are also a little distracting, but I suppose just getting used to them is part of the game.