I must be getting a different ending to everyone else 'cause I got a sudden disappointing ending.
BTW, forced death scenes don't make sense if there are 2 other ways to die beforehand.
There isn't a reward for getting all the endings so nope.
Unless you just want to have all the images at the end screen for that "FeelGood" innards emotion.
Having tombstones is too frustrating. I can't tell most of the time whether my forces are winning or not, whereas the tombstones obscure all forces - good or bad.
One suggestion - can you either make strong/armored stack or else not drain my manna when I've already typed it?
Good game, if a little short (unless I'm THAT good). I would so like to see this implemented in typing tutors.
Not as challenging as other games but just as enjoyable. I got all the stars and was hoping for a better ending but since there's no intro I'll let it slide.
I just wanted to add a couple more comments.
Firstly, a bug issue - On the Super Villains level, there appear to be invisible bricks in front of 2 of the dirt mounds (mainly the one with the Knight, Penuin etc.)
Second: Why is it when I have full Boost, Speed and Acceleration stats does every rider run ahead of me?!? I assume it's to make the last few levels a challenge but it doesn't feel like I've
gained anything. That, and the other riders have all gained superpowers.
Third: It seems the further into the game, the less helpful the unlockable characters. The best
cyclist is the first one I unlocked (9-ball) while the latest (Miss Ellie Fant) is a piece of elephant dung.
I will add that I do like the extra features and the addition of a storyline but still think Cyclomaniacs 1 was better.
I was going to rate this game a 4 because it didn't have that extra spark for a 5 but since I can't see anything WRONG with it, I thought a perfect score was appropriate.
I thoroughly enjoy racing but the smashing cars bit made it more enjoyable. I don't even race for time anymore - I just want to smash the next rival!
Then sell it :). Or buy a RumpRoast.