I like this game but I do have a few gripes:
-After about 10 levels, meteorites will break up into 6 pieces rather than 2 for no explained reason
-There's no spread weapon option. You have to get it via in-level time-limited powerups
-The only way to progress seems to be putting all your points into magnetism
-An explanation of game mechanics would be good. Like what the powerups do and how they are time-limited for example.
-pressing Enter to exit the level didn't work
Hello! Thanks for playing. About the division, this happens because it would be very easy if there was no more meteor debris, and the missions also ask for more each time. Regarding weapons, really, the only different weapon model is that powerup that helps you with more shots. Each player has his style of gameplay, so to progress in the game it will suit your taste :) I did not put an explanation in the game because I wanted it to get a little closer to the SNES games, where the player must seek and understand the game's features. On the enter key I will check what may be happening. Thanks for the comment.
When developers say "this game is hard", that usually means "I couldn't be bothered programming this correctly". Fortunately, this game is an exception, even though it gets close to the above definition. Still, it is hard and therefore not enjoyable. Obstacles blend into the background and the end of level 2 is nigh impossible, especially because the hitstates are vague at best.
Nice to see a game you can play one-handed and not just because of the topless woman onscreen...
Needs some contingency when you only have your base weapon. Amongst a crowd of strong enemies with both melee and ranged attacks, swing a tonfa/machete isn't enough. Is there any way to upgrade the tonfa/machete?
Needs instructions. For reference: you can jump on enemies, need the pickaxe to wall-jump, need to hold direction of wall to stick to wall to wall-jump, light torches to remove nearby ghosts, there are no screen borders so you can fall out the edges.
Past the first level, the game doesn't register exits quick enough, culminating in me falling off a cliff getting both a fail and a success prompt. This, in turn, cause the game to bug out.
Brilliant work, as usual.
I must admit, though, that a couple of levels felt a bit too tedious. Especially that lock swapping one which I assume was a tutorial that too way too long...
1) This game has the Mega Man problem of having no way of knowing what's a thoroughfare and what's a death pit. Fortunately, it's more forgiving.
2) Is there anything different to the All Gems ending? If not, why not? Also, what's the minimum you need to pass the game?
Even when a gatherer is set to Food, if there isn't any to pick up they will still gather other resources. When more food appears they will gather that first.
Hello! Thanks for playing. About the division, this happens because it would be very easy if there was no more meteor debris, and the missions also ask for more each time. Regarding weapons, really, the only different weapon model is that powerup that helps you with more shots. Each player has his style of gameplay, so to progress in the game it will suit your taste :) I did not put an explanation in the game because I wanted it to get a little closer to the SNES games, where the player must seek and understand the game's features. On the enter key I will check what may be happening. Thanks for the comment.