Pretty mediocre danmaku. The music is boring and repetitive, there's a distinct lack of interesting patterns, no doubt from the fact that enemies are randomly placed.
The 3 bosses in the game are boring. Their patterns are a mixture of so easy a blind person could beat them, and imposible to dodge, with no middle ground. Last boss, for example, has a few patterns that are literally imposible to dodge, due to player's hitbox size.
The control scheme is just pathetic. Mouse is, no doubt, worst and loosest control possible for a danmaku. Danmaku is a subgenre based on very precise movements, which are not followed exactly by your character. Your character lags behind your mouse is a cardinal sin for a danmaku.
However, the biggest sin is mapping the bomb to clicking in the lower corner of the screen. Having to wildly move your character to the right of the screen will, more often than not, in being hit multiple times. Not having a key to use your bomb is the worst sin of this game.
Boring uninspired and untested game. For instane, the skeleton king skill is way overpowered, since there's no max limit on corpses reanimated.. which also means he can get stuck by his own minions.
The music is bland, repetitive. Enemy design is inexistant.
Boring and uninspired game. The music is tedious and monotone to the point of wanting to pierce my eardrums. The graphics... pasable, at best, but most the times, colums will hide items dropped by enemies. The gameplay... inexistant: it's up to the par to some facebook games like farmerama or whatever. Just click, watch an animation, go for next. The difficulty inexistant.
Sorry it's a harsh critique, but honestly, the game is just too repetitive, and the music makes it worse. You could have used different musics to set the mood of different areas, to achieve a better effect.
And the warrior class? definetly is unbalanced. As soon as you grab some armor, and drain life, you're unbeatable. I just don't think this was tested enough.
Just mentioning.. the Spanish translation... isn't exactly bad... I mean, not really... but... was it done by a south american? Because that sure reads weird for a Spanish speaker from Spain.
Yeah, the game's fun... but... you have the exploitable survival mode. To wit: just save for homing missilies, go survival, AFK for a while, return, spend all money upgrading them, rinse and repeat, till you have a 3 slots weapon, with money printer, and maxed homing. Then just enter survival and let it run in the background for a while. Return, max all your weapons.
Part 6/6 That helps lots, since you don't need to learn a new set of keys. That allows you to jump into the game and just play it, as opposed to jumping into a learn-fest for ages.
So, all in all, the game IS quite solid. It works quite fine. and just needs some tweaking. SPECIALLY the armor system, AND the shop screen.
And I guess I just turned this comment into a review... damn xD
So I'll finish it with your score 4/5. Just need some minor improvement, and you can have a REAL GOOD game on your hands.
Part 5/6 The music may not be top quality, but it's there, and... kinda helps. It's not obnoxious, but not specially catchy. Sure the game could use more variety of songs, but it works like it is already, that'd be just nitpicking. The sound effects are perfectly fine as they are. Please, DO NOT CHANGE THEM.
The enemies work too. There's enough variety of them. And in some cases they are quite nasty... which is the idea. Maybe make them red? again, that's nitpicking. They're fine as they are. As well as the map. I like it with the branching paths... In fact, the only way I think the map system could be improved is adding multiple ways to get to the emperor. That would make EVERY path optional. And you could, dunno... make one path fcused on fast melee critters, and another path on powerful snipers or something. So, yes, the map works well enough. Culd be improved, but EVERYTHING can always be improved.
The controls are... well, the standard, so everyone has them memoried by now.
Part 4/6 I bought it expecting something like the autogun, but with more firepower. Well. It's not like that. That firerate SURE is fast for a pulse... but then you need to wait in between pulses, making the overall firerate lower than it shows. It's missleading, and that should be addresed Adding a couple lines of text in the pop up would help this. Or even better. a full revamp of the shop screen, showing the info of the piece you have selected in a little window.
So this is what needs tweaking, but there are lots of things in this game that work perfectly fine.
The difficulty curve is there. And it's... all over the place, but in a good way. Every path has an increasing difficulty curve, finely tuned. I liked that. Sure took me some effort to get the loser achivement... in fact I didn't get it. Just died twice, and once was cause I ws coughing hard for 1 minute. But yeah, the game was becoming more and more challenging slowly... Except for bosses. They need more HP.
Part 3/6
That's not "being hard to dodge because enemies aim better" that's "being hard to dodge because I'm playing by ear, since I can't see at all what's going on". And I can't see what's going on because, when you have 4 big melee weapons, or 4 big guns, you take like 20 or 25 % of the screen. And the enemies take like 5 % of the screen, more if they have big weapons, too. So it's like too busy to dodge properly or even see what's going on. That's what makes some people unmotivated to play it.
Money is overabundant, also. By the end of the game, I had like 80 K sitting on my lap, unable to use it. Being able to upgrade some of your guns, or your armor (not buy something new, but an upgrading system) would both solve this issue and add to the game.
some of the weapons... are plain silly or badly explained. Take the plasmagun, for example. It fires in pulses, but it shows the firerate bar almost full. So
Part 2/6
You have no way to know. It's been pointed already, but showing either the numerical values, or the full stats n equipment WOULD HELP LOTS.
Armor, also, has little to no effect. I was getting more or less the same damage with Cruiser + 4 thrusters and with Cruiser + 4 armor plates.
Now, cruiser. That's a fake upgrade. In fact, is a downgrade. The fact that armor desn't help enough is what kills the upgrade. sure, cruiser is bigger to balance fr the extra armor... WHICH ISN'T THE IDEA AT ALL. You're buying an ARMOR, one that focuses on protection, rather than damage. THERE'S THE BALANCE ALREADY. Basically, you compensated for the armor TWICE: once when it doesn't add the firepower, and a second time when increasing the size. This makes the "upgrade" an actual downgrade
The zoom level makes the screen look too busy, too, which makes hard for dodging sometimes. That's fake difficulty.
Part 1/6
I find this game too easy, mostly because of unbalance issues. Just get some money upgrades at the start, and you'll be using the big guns (I personally used multi for non bosses) in no time. And the time stop skill is OVERKILL. BIG TIME. Time Stop + Energy = spam time stop = ultra easy wins. So yes, that needs to be tweaked.
But it's not the only thing needing tweaks. The aura skill is completly pointless by the time you get it. You need to be level 12 to use it. By that time you're either spaming time stop, or using big guns/sowrds, and enemies won't get close enough. So either increase the range, or the damage, or just don't make it tier 4. It's just silly for that skill to be tier 4.
I don't like the fact that armors are.... almost not tiered. AND it doesn't show the full stats for the armor. Sure, The guns armor shows the gun damage it adds, but HOW MUCH ARMOR DOES IT ADD?
Ok, so the game is interesting, but, as already pointed out, the levels, as they are now, add up to schizoprenic dificulty curve. Also, it's... quite simple? Like.. it should be more challenging. I mean, sure, there are decent ideas, but you like... haven't explored them all. more mirror move, and more push the lightsource required.
3.- No permadeath. Not just no permadeath, which would be tolerable if you were, at least, sent to 1st floor, with no equipment. Roguelike fans like their permadeath permanent. It's part of the genre. This "just lose some experience, can't even lose a level" is too soft for this sort of games.
4.- The game's too lagged. Sometimes you need 5 seconds to act. That would kill you in a roguelike, but....
5.- Enemies move on tick, players move on real time. Yes, you can ALWAYS outrun a mob, cause they move much much slower than players, which, coupled with the easy ranging, makes this too easy to bother.
6.- Unable to sell. or destroy items. Yes, at first it's ok, but when you need to spend 3 minutes browsing your inventory to find where's that crossbow, it gets bothersome.
So, this game has potential, if we take it as a beta. Lots of things can and should be improved, and then we'd have a game worthy of honors.
What could have been an interesting game, stopped at being an interesting concept. Sure the concept of a multiplayer roguelike is nice, specially if you like the genre. If you on't like the genre, it's just reiterative, and pointless, tho.
So let's assume everyone playing this game likes roguelikes. Then, they won't like this game, cause it's:
1.- Too simple: Just 5 stats and 1 allegedly joke one. No secundary stats derived from those, and no more complexity than that.
2.- Too easy. Enemies are idiots, and you have access to range weapons from first floor. This makes the situation unlosable. Sure, there are some ranging enemies, but, by then, you should have enough armor or hp to stand them... and if you don't... well, that takes us to
Ok, so, where to begin? First, this game looks kind of... incomplete. for starters, some story would be nice, as it is, it's just turn based combat, for no reason. Also, them enemies ALWAYS attack soldier number 1... Some randomizer or AI would be nice.
Next: just 2 options: Protect or attack. That turns this game into a clickfest. With some other kind of options, the game could have some interest.
No music or sound effects, and that adds to the effect of this being incomplete.
Combats? Way too long, and, with just attack and protect, ot becomes utterly repetitive.
So, in short: add a story, some music, some sound effect, some more options to combat (special attacks?), and maybe some more options to upgrade your units. ALSO: add them prices for the upgrades! With that, this game could be something. As it is, it's no different than clicking your mouse 3000 times on your desktop.
Yup, it's south American.