Top 3 level flags, top cannon, and top sails = Beast for damage, ROF, & speed while still having a decent income to score (You score seems to be based upon total collection, not how much you have atm)
Heavy RNG = Heavy Fail....the guards randomly turning around right as you run past is annoying to say the least (and you just know if you waited they'd never turn...)
Hmm, level 40, 4 credits available but the board is filled. 10 Int points but all 3 skills are maxed.
Have 90 constitution, 80 Adrenaline, and 50 cantering but no points to invest in any of these...
Other than that, a great game.
The number of times I was killed due to a lagged/non-existent response to my input takes away from the game for me (great game, but the controls are way to hammered by their unreliability)
The physics in this game are a little too f---ed up. Further, the fact that bridges will randomly break off of the base points (rather than breaking somewhere where it makes some level of sense) makes this game overly hard for a simple physics based construction puzzle game. There have been games that have had me scratching my head as to why they got badges and cards, but this clearly unfinished product...it boggles the mind.
Also, that memory leak needs serious fixing. The game ran fine at the best settings when I started and by the time I reached the last levels it's lagging even on minimal settings...
In a simple phrase...dear God (pun intended) why the hell (pun also intended) was this game (and I use the term lightly) chosen for badges...the challenge is easy enough (to do by accident) but even the second badge (beat the tourney once) is nuts (unbalanced characters, faulty difficult to perform consistently specials, and a computer that either blocks or smacks you for twice as much damage as you do in the exchange)