While an interesting concept, the game has several obvious flaws:
1) There's no clear way to tell if you are losing.
2) It's kinda hard to tell how often or under what conditions you may 'blow yourself up'
3) The total sprites and frame rate data is unnecessary in a finished product (I can understand having them for yourself while you're producing and testing, but you should drop them before you throw this out there for us)
3/5 for concept -1 for flaws 2/5 overall.
Good, but it's been done. The only new element I see is the gradual, rather than instant consuming of size, giving you a chance to still win even if you make a mistake. The 'scoring' is also kinda boring. Still, a good basic game overall.
The only problem is that the default times are 0 instead of the maximum...all in all a good game. Defiantly deserves badges, so hopefully Kong will give it some eventually.
Not too bad, but there seems to be bugs. I have to reset (reload) every couple of levels because the game does something weird (picks up a piece and won't put it down, locks when I push continue after finishing a level, etc.)