can i not buy out my opponents tiny 2 star cottage to make way for a 5 star hotel? it'd be better if you had to actually purchase the land you were building on instead of the way it is. I'll clear my houses to make way for a hotel and the opponent will troll me by building a cottage before i have time to click the hotel button
that awkward moment when your profit is $1780 and the following day it is -230 and you haven't bought anything neither of the two days or completed any objectives. hmm
my cell slows down as he gets closer to my mouse.. which is annoying when you have to chase somebody around the edge of the sceen... and its too difficult to hit the enemy. they all chase me specifically until i get them into low health, and then they run away and since the controls are so wonky, it is near impossible to score that kill and regain my health. this leads to me dying. always. even on easy.
It's too slow paced for me... I was expecting this game to throw wave after wae of zombies at my face like the first 2 Last Stands, but this is a zombie version of Smurf's Village with Last Stand's name stapled to it.
It'd be really cool if I could upgrade my mansion to have trap doors and possessed furniture and booby traps and stuff! Upgrading my mutants would be nice. Possibly a skill tree for them. Special abiities for Cthulu and his evil minion wizard. Maybe be able to aquire more minions/lackeys to appear at the start of each mission that fight or grant bonuses. A rage bonus for killing many enemies in a short time span. An alternative mode to send your minions and lackeys on missions throughout the globe to grant bonus upgrade points, bonuses, etc. A level up system for Cthulu and his minions would be appreciated. Equipable weapons/armor for Cthulu. Tougher enemies as you become more notorious, i.e. go from researhers and pesky teenagers to police, SWAT agents, military, etc. Maybe stretch the game across different regions and also different time spans. Have Cthulu grow noticibly more powerful as time progresses.