activating the poison bomb on the teleporting demon creatures is hillarious.
i assume they are programed to teleport after every few times they suffer damage. now since the poison inflicts damage all the time they just stop attacking and keeps teleporting from place to place and in the game it just looks like they are in panic. its so funny
it's a very good idea, but with the existing mechanizm ther are very few options for variations befor it repeat itself and after you figur it out its pretty easy. from that perspective i think the lenght of the game is perfect. i agree with monstrofocozo about making it a tablet kids game it would be very good. if you do want to make it longer you should add some more coloring mechanics, or the ability to mix colors in some cool ways, that way youl have more options for variations and levels. i really think its very good as is though.
it's a nice game, but there are two main things bothering me in this game. first of all, the grafics. im not saying they are not beautiful, they are, they're just too much, i think. there is too much happening on the screen at the same time. it's most obvious in the tutorial, but also in the begining of the fight and in general. it gets hard to look at after some time, at least for me.
second thing, the abilities of a card should be represented on the card in some way. right now it's either i memorize each and every card, or click them all the time to see their abilities. it's very annoying.
p.s. i personally dont mind, but it seems like you knew people are gonna hate on the fact you used silverlight, so why not spare yourself from all of this hate, and use something else?
That's the reason we work hard on the Microsoft Store's version now and most likely Android version later on! Thanks for the comment. We need feedback like this to make products better. Cheers!
excellen game. found a problem though. im in the part with the long line of spikes and the column with the checkpoint on it. i need for this part a skill i dont have. i guess the long line of spikes were sopposed to make me enter that part if i have this skill, but i managed to pass the spikes by creating a bridge and double jump. so now, i allready done the checkpoint, so everytime i dye or exit and enter he game i return to that place, i cant go forward, and i cant return, because i don have the skill i need
it's a nice game, but i feel like alot of the dificulty with this game is based on things like the oversensitivity of the jump key, or the fact that the platforms are slightly off (you need to land outside of the first platform to not get killed by its spikes) wich kind of ruins it for me, beacouse it can be a pretty good hard platformer, if not for the technical problems
theres a lot of bugs. the goals of each stage for example. it seems like you can just do the first one 3 times, and it would count it as enough to pass you to the next stage
nice minimalistic game. it needs something. the mechnics and concept is nice, but it gets pretty frustrating and boring after a while. maybe add budges
i love this game its great fun with veriaty of builds for your boat/ i love how they attack each other (i won some battles by luring big sea dog ships to fight big navy ships while im watching joyfully as they destroy each other.
i have an idea for you. make a multiplayer game based on this game.
you can make the players choose between being sea dogs black skull and navy with different quest for each of theme and make the players fight each other at the open sea
Hi, if you hit the little yellow Menu button in the right side of the screen you can Forfeit games.