The game needs to explain terms (hash, power rating, efficiency), achievements page needs descriptions so you know what you've got, and offline mode is essential
I beat the game in about 90 minutes, for an idle game it's over fairly fast...
An achievement list page, ability to reorganise the inventory, recipes telling you how much more of something you need and a longer endgame are needed, not a bad start though.
Not a bad game. It is in desperate need of a mute function, and the screen should follow the character - when walking left in sections, you can see nothing in front of you and just have to blindfire. 3/5
With no one ever online, and no way to play single player, a 2/5 for at least trying. If you're going to make a multiplayer game, throw in a singleplay mode, just for when it's quiet