"Rease
Jul. 3, 2013
13 is either broken, or I haven't had enough coffee."
not broken, poorly designed though. you have to get them to meet at the same time at the final split. run it into the insulator to reset the currents, then turn it to how it should be. when it resends it, it should work. took me a few mins to get that one myself
good game, 4/5. the concept is the same s a few other games out there, but this one made it a tad unique through several changes. such as being able to send every unit from one to another, and the 3 types of buildings are nice too. as for down sides, achievements would be nice. a store for the stars you earn, even if not game impacting changes like the hats, would still be nice.
20k have gotten to map 8+, and 2k have 3 stared the 14maps,yes its hard wety71, but its by no means impossible :) (im one of the ones with he hard badge)
weaknesses could use some work. such as mages weak to archer towers. here's some suggestions for units specifically (tweaking health values as needed):
imp/flying fish/sailfin - immunity to melee/cannon towers as they cant even target them (though, I don't see why cannons cant target them. if that changes, give them strength to cannons at the least)
dark wizard/necromancer - weak to range, strong to magic
goblin archer - weak to melee (since its naturally supposed to be out of range, it lets you make more tactical decisions about using the wind spell.
weeant - strong to melee, like its giant version treant
skeleton knight/skeleton king - weak melee, major weakness to cannon, strong to range and mage (the flavor text says its strong against range/mage and weak to cannon, but shows its weak to melee/cannon and strong to just mage with range neutral
Trojan horse - maybe a weakness to cannon? it is just a moving wooden construction after all