what shitty mess, at 19% for isotope chance, i get 2 isotopes per merge 100%. then at 20%, it goes back down to 1 per merge, but now after about 20 minutes, i have only gained 10 isotopes, what kind of calculations are you using?
there is randomness in a fcking game of skill... really? why do the dash lengths differ with no fcking insight as to what causes it? i just dash to a guy kill him, dash to someone down kill them, and then dash to another guy who just spawned in the exact same spot as the last guy who i just DASHED FROM and stop infront of him, landing just short so that he can kill me? how am i supposed to account for the shitty randomness?
this game is boring T.T too slow paced for action and i dont see you guys trying to improve anything based on your previous just making different types of new ones.
This was a 5/5 until the level before the credits was randomly generated turning into luck based hoping u get levels that are just not god awfully impossible with the music that is matched. 1/5
I think it's stupid how this is a luck-based skill game. Many time you get lucky and get easy passages and many times you get unlucky and get stuck in INESCAPABLE situations. You should make the system of spike spawing a bit more linear. Just a little, not the exact same thing over and over though. 4/5.
omfg for the colour squares i thought the point was to make each of the four corners have one of each colour square and it took me 10 minutes(that's a lot for the puzzles in this game) until I realized it was to get all four colours into those corners... fuuuu.
Thank you! I've just released Light The Way 2 which hopefully expands on this really fun game. :)