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ShiitakeWarrior's Comments

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Soda Barons: The Idle Rich

Play Soda Barons: The Idle Rich

Aug. 05, 2016

Rating: 4

$39.60 for one can of soda. Are these prices in Zimbabwean dollars? =P

Developer response from LordSharpe

It is very, VERY good soda.

Graham Clicker

Play Graham Clicker

Aug. 04, 2016

Rating: 18

Actually, I take back what I said about the PP system. I can kinda see where it's going now.

Graham Clicker

Play Graham Clicker

Aug. 04, 2016

Rating: -2

The prestige point system is so weak, it's like a really bad joke. Also, I wonder if an offline progress system is on the cards for this game, because it could really use it.

Candidate Clicker

Play Candidate Clicker

Aug. 04, 2016

Rating: 5

Progress doesn't even get saved.

Candidate Clicker

Play Candidate Clicker

Aug. 03, 2016

Rating: 10

"Stars double a tier's production." ...Well, it would be nice if we knew how much it costs for said stars.

Pocket Politics

Play Pocket Politics

Aug. 03, 2016

Rating: 6

"Tap Magnet" trophy requires WAY TOO MANY taps. Not everyone uses autoclickers, you know.

Idle Kombat 2

Play Idle Kombat 2

Aug. 01, 2016

Rating: 10

1,000 shells for your first turret seems rather steep considering how utterly pathetic the initial shell income rate is.

Soda Barons: The Idle Rich

Play Soda Barons: The Idle Rich

Aug. 01, 2016

Rating: 1

Is there ANYTHING to be gained from having a surplus of secret ingredients, or do they just sit there and do nothing?

Peanut Factory

Play Peanut Factory

Jul. 19, 2016

Rating: 2

One. Trillion. Taps. Yeah, that's one of those achievements (along with several others here) that is NEVER going to be obtained, as you will never, EVER come close to accumulating that many taps, even if you were to spend the remainder of your life tapping away at this game.

Pocket Politics

Play Pocket Politics

Jul. 05, 2016

Rating: 4

100,000 taps for the first award. That's rather overkill, isn't it? And also, if there are FIVE awards in that category, I can only hazard a guess that whoever playtested that particular function (assuming that part was tested AT ALL) hasn't tried accumulating THAT MANY TAPS in a legitimate manner. (For the record, accumulating 100,000 taps without using an autoclicker takes A LONG TIME! Anything after that is just ridiculous.)

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jun. 28, 2016

Rating: 1

Why does this game keep killing the sound, forcing me to restart my PC just to get it working again?

Cannon Clicker

Play Cannon Clicker

Jun. 16, 2016

Rating: 1

Why are the objectives so ridiculously spaced apart? (And yet the reward differences are not even close to proportional to the difference in difficulty.)

IdleVenture

Play IdleVenture

May. 30, 2016

Rating: 1

Unbalanced. Underdeveloped. ABANDONED. Yeah, this game may as well not even be on Kong.

One Small Loan

Play One Small Loan

May. 21, 2016

Rating: 5

Alright, there is something VERY WRONG going on here. Why is it I get shown my offline earnings and then get LESS THAN A THIRD of what I supposedly earned offline?

Crush Crush

Play Crush Crush

May. 11, 2016

Rating: 0

Mio became my lover. ♥ Now I can die happy. =3

Spell idle 2

Play Spell idle 2

May. 03, 2016

Rating: 9

Why do I get the feeling that absolutely nothing will be done to improve this game?

BeerClicker

Play BeerClicker

Apr. 28, 2016

Rating: 4

No point in coming back to this game until the save feature gets fixed.

Spell idle 2

Play Spell idle 2

Apr. 13, 2016

Rating: 3

Sapphire and Amethyst could use a boost. Amethyst is currently only half as effective as Ruby, as it only boosts damage by half as much as the latter. (And given that Amethyst is only effective on CRITICAL hits, that makes it significantly less effective in the long run. Since Ruby boosts overall damage, it makes it TWICE as effective as Amethyst.) As for Sapphire, the crit. chance boost it offers is so laughably pathetic, it's more than likely that it'll never be used.

Cave Heroes

Play Cave Heroes

Apr. 13, 2016

Rating: 3

I don't see how ANYONE can appreciate the fact that enemy monsters are fully healed on boss floors upon losing a battle. That'd be fine if that factor were applied only to the boss, but it's not. And if one is completely unable to beat anything because of this, then it's obvious that something drastic needs to be done to bring the heroes' stats up to par. (Because as they are, right now, they're INCREDIBLY WEAK.)

Cave Heroes

Play Cave Heroes

Apr. 12, 2016

Rating: 1

While the game does indeed have potential, the combat system is so horribly bad and massively unbalanced, it really lowers the overall replay value.

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