Nowhere near enough time to beat the mini-game, plus the click reaction to burst a single tank is sloooow. More often than not, I find myself clicking RIGHT IN THE MIDDLE OF A FISH and it STILL doesn't pop!
Nope, I'm definitely not seeing any of the "new" mining lasers mentioned in the Build 32 update. All I see are the same mining lasers I came across when I first played through this game. (Basic, Vandust, Graze and AstroPik.)
Now why would this game generate an impossible jump RIGHT AT THE BEGINNING? (i.e. It was too long to cross the gap without double-jumping, and seeing as one has only just started their run, there is no way you can possibly double-jump.)
Goodness knows why SFB had to include a total failure of a scoring system in HtH: Terrortown. Why couldn't they just keep it simple, like in THIS game?
I can't say I appreciate how you get shot upwards as soon as the worm shooter is finished shooting its load at you, preventing you from achieving a perfect streak... BECAUSE I DON'T!!!
you will have to do this again soon, im adding a slew of static Buff modules.