I'd like some explanations about how moves are calculated and how many I need for better scores. I assume it's time related too? But I saw no clear requirement for each map. Other than that great game.
There were some great lines and the idea was fun, but at the end I was flabbergasted. I don't often rate a game down for how short it is, but this was not just short, it was also shallow, more like a demo of the actual game.
It gets way too easy in the second half so it's just click spamming, including the Waizer fight. You have enough points to max almost everything. The heal is also severely overpowered. I played a Stark One, in case it makes any difference.
I was a bit surprised how easy it was to get 110% and all achievements. The upgraded end game was amazing, took a screenshot of it. The only complaint I have is that 2900 seconds is very short, especially when the game is this fun.
It would be fun to start with something to do with all the mana we collect. Having no spell for the first battles and then a spell that just uses 2 types of mana means all gem swaps are pointless attempts to make more skulls appear.
I enjoy it, but still just 3/5 because of the issue I mentioned above and because it's too much of a Puzzle Quest Lite. -.-;;
It would be better if you could use anything just once, especially dialogue. For example you can kill yourself by talking to the gay hater guy and repeatedly giving the same replies, and that's just not fun.
The main gun should be more responsive or have an upgrade for that, or a homing missile mode, sth that makes you want to keep using it instead of just staring at your secondary weapons do the job.
I agree, it needs to have some "fast" option. Other games like these allow you to speed things up and/or to send multiple waves at the same time, so this seems really slow by comparison.