I think I played this in the 80's. Seriously though, not a bad effort. Coherent graphics and all. Consider shoving in a title screen and a simple 'Press space to shoot. Your mission is to not die.'-popup, that goes a long way towards making a game look more finished without requiring a herculean effort on your part.
The controls are bipolar (can't tilt back while driving on a straight surface, but drop off a 4 inch treestump and it flips over 180?) and the player character looks like he was cut and pasted from a flashy magazine onto a cartoon background, but other than that, why not.
Lots of fun, albeit at the cost of my previously healthy wrist. I did have some lag near the end when entering rage mode though, which made it fairly useless.
It was a pretty bad day to be a civilian in my kingdom :´(
As for bugs (and an exploit, yay!), I've found that letting the interface settle rather than jumping the gun sorts out most bugs like sticking buttons and the city-loop bug.
On stretches of identical attack encounters like enforcer delivery quests though, clicking 'go' immediately after defeating an enemy (while the interface is flowing back into position) allows you to bypass every other encounter, since at the next attack you'll still have a working 'go' button. Awesome.
The boss for the final enforcer guild quest was at 20 hp when I encountered it. That's probably not supposed to happen.
All in all we definitely need at sequel to this. Good work.
Well made game, but unfortunately the beauty of the concept is completely ruined by the utterly grotesque amount of aircraft zooming around on top of eachother.