This is an awesome game. Very well thought out, great level progression and mini games that make sense! I really enjoyed it! Well done developer!
On a side note, for those who have the time, spend all your statistics in your melee damage as the rest of the skills can be trained by playing the mini games. I didn't realized it earlier or I would have a load more damage now.
Max %:
Range Chance - 50%
Block Chance - 50%
Blocked Dmg - 85% (from best shield)
Dodge Chance - 40%
Critical Chance - 30%
Enjoy the game! :D
After over 2 hours of getting stuck at the same level, I really think Lvl 11 needs rebalancing.
Enemies spawning behind me (Expected); getting hit by 4 missiles in a row; enemy have access to 35mm cannon and scatter cannon which pretty much 2-4 shot me as there really isn't much space to run given I have to avoid the sentry cannons range; even after killig the 3 pilots for ridiculous amount of times, they still continue to spawn.
"hard instead of boring" means hard, not impossible.
Made some adjustments to M11 and 12. They may be still hard, but now offers a bit more options to the player.
Also - double pressing 'W' now activates afterburner.
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There are two options to beat any hard level:
1. Proper selection of modules on the ship for a specific mission. Some shields (they are stackable) and an emerg. repair can help;
2. While in a mission, type "MSLS" - for 20 missiles. Type again for another 20 :)
Made some adjustments to M11 and 12. They may be still hard, but now offers a bit more options to the player. Also - double pressing 'W' now activates afterburner. ------------ There are two options to beat any hard level: 1. Proper selection of modules on the ship for a specific mission. Some shields (they are stackable) and an emerg. repair can help; 2. While in a mission, type "MSLS" - for 20 missiles. Type again for another 20 :)