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SiddFinch's Comments

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Protector: Reclaiming the Throne

Play Protector: Reclaiming the Throne

Aug. 24, 2008

Rating: 0

i have to change my rating. the difficulty on this is just too hard. for the last 3 weeks i have been stuck with 10 levels defeated. i have tried changing up my skill sets every day. nothing. i just cannot defest the last 2 "medium" levels no matter what. hard is one thing...3 weeks of trying the same 2 levels without getting any closer or even having a clue as to what strategy i should use...not fun. time to remove this from my favorite list and never play it (or any other protector) sequels again. here is a tip...if you lose the same level 800 times or more...how about you throw us a bone about how to defeat it rather than just say "scientists say you should never call someone a loser"

I Understand

Play I Understand

Jul. 23, 2008

Rating: 0

1. don't make it case sensitive...i could not get the last one until i stopped capitalizing the words. 2. i hope the better ending comes soon. other than that i loved it.

GemCraft

Play GemCraft

Jul. 04, 2008

Rating: 0

luck has too much to do with it. the randomness of the gems has made it impossible to defeat early levels.

Barfight

Play Barfight

May. 19, 2008

Rating: 0

best....game.....ever!!!!!

Temple Guardian 2

Play Temple Guardian 2

May. 18, 2008

Rating: 0

sometimes my buildings start glowing any my money is draining. it is not being repaired, just glowing. how do i end that curse?

Temple Guardian 2

Play Temple Guardian 2

May. 18, 2008

Rating: 0

the story mode is a great concept, but needs work. 1- it NEEDS a save. more than anything else you need to be able to save your progress in a story. 2- the Oasis temple map...there is no place that you can put a school? kinda hard to research any of the skills if you cannot build a school.

Brute Wars

Play Brute Wars

May. 12, 2008

Rating: 0

and by the way...your percentages are messed up. on the level 3 magic spell it says 45% chance to raise friend or something. so far i am 1 for 23 at raising fallen party members. that is closer to 4 or 5% than 45%...

Brute Wars

Play Brute Wars

May. 11, 2008

Rating: 0

several comments: 1. the ability to do well in this game seems to be 95% dependent on getting lucky with the random animal selection. 2. the enemys seem to get stronger faster than you do 3. what is the point of having castles... there seems to be no difference between them and other spots. 4. a plotline would be nice.

Chronotron

Play Chronotron

May. 10, 2008

Rating: 0

I love it. reprogramming the timing to use frames instead of seconds was definitely needed. fixing that glitch changed my rating from a 4 to a 5.

colorfill

Play colorfill

May. 03, 2008

Rating: 0

worst hit detection i have ever seen in a video game. this makes the game nearly unplayable.

Duels Defense

Play Duels Defense

Mar. 25, 2008

Rating: 0

1. this game is VERY difficult at first....until you realize that you need to just barely survive early on and let the interest start building up for you. 2. once you realize this secret, the game becomes laughably easy with no replay value. (i am currently on wave 178 with a screen filled with fire, air, and lightning towers. i will go eat dinner and see where i am when i get back) to solve this...lower interest rate to 5% tops, 3% may even be better. but give a little more money from the early monsters to help get the initial towers set up.

The Last Stand

Play The Last Stand

Feb. 17, 2008

Rating: 0

drat.....493 headshots. I used the hunting pretty much rifle all game long. when i switched to the sniper rifle i had too many bullets go through someone and take a guy out behind then with a knee shot. I think I also had too many survivors shooting at the zombies.

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