The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. :(
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
SAME
22:40:26 > //END OF ERROR LOG------------------------------------------------\\
22:40:26 > Error: Error #2130
at Error$/throwError()
at flash.net::SharedObject/flush()
at src.system::SaveLoadModule$/saveProfileToSharedObject()
at src::Main$/saveGame()
at src::Main$/gameToShop()
at src.gui::Transition/tick()
at org.osflash.signals::Slot/execute()
at org.osflash.signals::OnceSignal/dispatch()
at src::Main/enterFrameTick()
22:40:26 > errorID: 0 -> Error: Error #2130
22:40:26 > \\UNCAUGHT ERROR EVENT--------------
23:17:32 > No local save found, creating new profile...
23:17:32 > loadProfileFromSharedObject() failed. Either no profile present or data is corrupt.
23:17:32 > Profile loading aborted...
23:17:32 > Error loading profile, ByteArray could not be created from save...
23:17:32 > Initiating Profile...
23:17:32 > /------------------------------\
7:12:46 > Learn to Fly 3 version 1.0.28
17:12:46 > LtF3NAPE Started.
17:12:46 > System init complete, awaiting instructions.
17:12:46 > initSystem() complete.
17:12:46 > No local save found, creating new profile...
17:12:46 > loadProfileFromSharedObject() failed. Either no profile present or data is corrupt.
17:12:46 > Profile loading aborted...
I was determined to do the same when I did my initial play-through. It takes a bit longer, but it was fun.