@nono boulot They changed it a while back so you could no longer see which games they were cheating the rating for. You used to be able to see that this type of game often more ratings than plays.
Hm, Survival, Wave 750, 16000 bubbles, two mega towers with a heaping load of boosters, and not one enemy on my screen... No idea how to lose, but I'm pretty sure my computer's going to kill me soon.
You should be able to play modes on levels that you haven't beat on the previous one. They are not actually in perfect order of easiest to hardest, especially for some challenges, so it seems odd to limit our ability to play them. Sure, there should be some limit; you shouldn't be able to play the final map on insane before you beat the first on easy. But I don't see why the extra modes (all dodge, fixed mode, night watch, etc.) should be so limited.
Yeah, I keep having items turn into maps, it keeps forgetting that I've killed all the cultists three times, and at one point I fell through the floor into blackness, a desert, and then blackness again forever. I had to quit, but then had more maps.
@jonny0panic, this is the first installment of a series of games, there are many improvements in the later ones:
http://www.kongregate.com/games/gameinabottle/gemcraft-chapter-0
and
http://www.kongregate.com/games/gameinabottle/gemcraft-labyrinth
This game has great potential, but there's a few things that make it clunky and cumbersome. Firstly, the fact there is no ability to upgrade preexisting units is frustrating. Second, it would be much improved in my since if you could give orders to a unit already engaged in battle. Although it is probably meant to be so, I find it frustrating that you cannot travel around castles in paths to battle, say, the ogre behind them before you attack the main castle. The basic premise is quite nice, and I like the different campaigns, so if the controls were cleaned up a little, this game would be five-stars no sweat.
If you combine gems of lower grades with one of a higher grade, then you get a gem of the original highest gem's grade, that does a little less damage than if you had used the same amount of gems to upgrade the highest gem, (for example, say you have four grade 1 poison gems, if you combine two at a time, you get a grade 3 poison gem with 23-47 damage, 3.4 speed, 4.1 range and +20 poison. If you, instead, combine the last two gems straight into your first grade 2(without pairing them up), you get a grade 2 poison gem with 22-44 damage, 3.3 speed, 3.5 range and 19 poison.)
Hm, no, I combined all the colored gems, and all I got was an eight component gem that did the exact same damage as a pure, and had 60% of the abilities as a random three of the gems I used to make it.
Even when you roll a room with nothing in the Fortune Rooms thing, just grab a wand and fire randomly into the room. Chances are, you'll hit a mimic or two.
My mall has dozens of bandits and thieves swarming around stealthed as soon as night hits to steal from the baby-shop. But then again, I mean, don't most shopping malls have this problem?
3-3 is broken for me for some reason. It all plays fine, but there's no ruby at the end! The level never ends, you just run around the map until you give up and quit out. Is it just me, or is anyone else having this problem?
Charger: Omega Strike; Next hit does 5x damage and sets the enemy on fire. Bruiser: Shaken Earth; Deals damage to all enemies, and stuns them for 3 seconds. Kid: Teleport Strike; Teleports 4 times, striking enemies at random. Shooter: Glass Cannon; Lose 25% of your current health, but triples your maximum damage. Cat: Kitty Litter; Creates two random cats that have the same damage as you, but only 50 HP. Dog: Sacrifice Doggy; You and all enemies take 75 damage. Cutter: Behead Enemy; Teleport strike at 125% damage on the enemy with the lowest HP. Gain 75 HP. Tinker: Sentry Gun; Drops a Sentry Gun that fires up to 15 bullets at random enemies at 5-10 damage each. Thrower: Meteor Drop; Drops a Meteor on a random enemy, dealing 100 damage and starting fires. Zombie: Zombie Horde; Summon three Zombies with 35 HP each, and 35 extra HP for every dead enemy. Pyro: Burning Tsunami; A giant tsunami of fire that deals 25-50 damage to enemies and starts random fires.
You can kill people by demolishing rooms with customers inside. Why you'd even try this, let alone get an achievement for doing it fifteen separate times, I still can't tell...