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Game comments and reviews
May. 27, 2016
Nice game, but you left a debug feature in. For each enemy, there is a single white pixel just in front of it in the direction that it's moving.
Aug. 06, 2014
My truck may not be the fastest, but, then again, the competition is a bunch of burnt-out shells.
Feb. 01, 2014
It'd be nice to see Campaign missions, with more than just the basic ships. Turrets, or giant ships, for instance. An absolutely wonderful start.
Jan. 11, 2014
I love collecting a full load of trash, then stopping, sending a giant cloud of doom across the level.
I find the "most valuable treasure in history", and my reward? On the same magnitude as killing a single fish.
Nov. 02, 2013
Small problem on the menu screen. If you kill either of the characters with a clickspawn zombie, the "level" does not reset, meaning the menu can never show until you refresh the page. Even more, if you have clickspawn enabled, but not click n drag, this is inevitable.
Feb. 21, 2013
Just saying, it's spelled "strengthen", not "strenthen", in the Blacksmithing skill. That aside, great game!
Jul. 17, 2012
Why in the world is there a quit button? Since very few people feel a need to see an unresponsive black screen, this option would only be useful if this was a standalone application. Since this is not a standalone application (in this venue) it has no use, therefore it should probably be removed.
Jun. 03, 2012
I'd like to see some visual indicator of damage that doesn't require a mouseover. I've lost way to many turrets because I simply didn't know they were taking significant damage. An optional always-visible healthbar would be nice.
Apr. 13, 2012
"Boxhead: The Beggar" seems to be a better title. If you want a game to work out on Kongregate, please edit out all IRL money-related elements and long delays.
Mar. 31, 2012
How do lasers cast shadows?
Dec. 28, 2011
"Carol of the Old Ones" by the H.P. Lovecraft Historical Society makes for a wonderful and fitting replacement for the current music.
Nov. 27, 2011
You could allow the player to change paths to different areas, possibly with different types of monsters or sidequests.
Sep. 29, 2011
A Minecraft pre-release and a Nerdook production on the same day? I will not sleep tonight.
Sep. 14, 2011
Who cares about displaying animals? I run a highly profitable lab with a nice waiting room.
Sep. 01, 2011
Rocks fell, I died.
Aug. 13, 2011
Hmm... I keep on thinking of Redwall for some reason...
Jul. 31, 2011
Y'know, just because something is submitted, doesn't mean you have to add it. Have you thought of a quality-control team?
Jun. 08, 2011
Urist McMage? I praise you, fellow DF player.
May. 21, 2011
Small problem here. If you kill an enemy, and they drop a quest Item, and you leave the screen, the quest item will disappear and never drop again, causing your save file to be locked into whatever area you're in. (unless you spend a few hours killing enough of your own troops to change factions.)
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