Pro tactics:ALL LEVELS-Pause as soon as you enter the level to use the starting energy and pause when you have enough energy to spend it.Skirmish and Defense levels-build 1 or 2 reactors and then spam light carriers Stardocks.Later use Fleet carriers or Heavy Fleet carriers if you can.Black Hole levels-don't worry about energy and spend all in Fleet Carriers.Duels-use the constructor to advance your building range toward the enemy base and build defense turrets right near his buildings.You will need to unpause and pause to have the constructor to expand your range.SIDE NOTES:explosions hurt ALL buildings and spaceships.Keep the battle far from you.Carriers will produce endless volleys of ships, even if the previous are still alive.It's ok to use your base as shield for your starport, as three large ship are usually enough to win most levels.
simple and good!
Anyway graphics suggest a fluid gameplay, while digging, jumping on and falling off are blocky.It would be easier if both enemies and player move step by step.Nice concept!
tons of weapons but they almost behave as the starting sword except from bow.The most annoying thing in fighting melee is enemy being knocked out of your range.Bow and arrow cost too much to use frequently
no autosave, bosses with more life than you'd want.Upgrades require planning to survive.Max blade accuracy to have a save-life barrier and max charge to get fly-boosters.
cool game!I'd like flying enemies, a boomerang, autosave for quests, some kind of ancient ruin city, other small islands, a river, a lake, a spiky mountain and an airplane!
The best way to solve levels is just to stack every kind of module in his coloumn.horizontal matches wastes too much space and can cripple other combos.Then use the freeze spell as needed to buy time.leave 4 tiles from your space ship and plant walls.This game is frenetic and i often pause a bit just to enjoy the art of new enemies
pro tip;buy and sell splash weapon mod to gather faster the Buy and the Sell achievement!They give you a 10% discount on buying and 10% more when selling!
Agreed! We are looking into checkpoints this week, we hope it is something we can tackle easily.