Yes dragonlancers are good back row fighters, but I wouldn't want 6 of them. Even if they were the best front liner (which they aren't -- I use heretic AOE abilities for damage on the front line) you would be stuck using the same equipment for all your players. You want some differences because if you are waiting for 6 copies of the same good item, you are going to slow yourself down a lot. There are lots of physical items. At any rate going beyond two, and especially three of any class makes a big difference in the quality of items you end up with.
Hmm in the 13,000s one seems to reach a point where you lose based on pure speed -- the monsters go first, and even with defensive equipment up front and 5/5 def res, they kill people, and no way to get more speed to go first really other than waiting for the characters to gross level up.
@xXorladinXx Sorting through items is easy -- just put the filters in on the top and it will highlight the things that match. If you hit the little ? on the page it will set the filters to your last used skill.
At any rate the game could use a few more augment slots. A good place to put how to get them would be in the rebirth points mechanic as you don't need them early on. Having the ability to set how many levels you drop per time would also be a useful perk as 1 level is meaningless at high levels and the most you can drop even with the growth augment is 6 per step (taking up two augment slots for 11 per step is a meaningless thought as you will never have 2 slots to spare for that). If you wonder why this is split, it went over 1000 characters.
As you get further in it becomes harder to control where you are due to the lack of augment slots. Lets say your goal is to be hunting around level 4300. You actually can't do that. You can hunt at 4000 for only 10 floors and have to new map all the time. You can hunt at 3000 for 5000 floors and never even reach 4000 none the less 4300. You can hunt at 2000 taking levels 6 at a time and reducing it to 1, and taking a 1000 floor enhance. Here you will actually reach 4300 but at the cost of spending very little time there and most of your time wasted in the 2000s and 3000s.
The minute you cross 2100 you start to have trouble hunting around where you want to be for the moderate periods of time between rebirths, and the longer periods when you sleep or go to work or are out for an hour or three.
Thinking of how hard this will hit at say level 7000 makes my head swim.
To answer my own question, yes, gaining the extra speed from rebirth points does apply retroactively to characters... A level 250 character will jump 250 speed from taking it.
And as for the loot, I like the random loot. When games have very standardized loot, it is far more boring. As it stands there are drawbacks to certain items and sometimes you hit the jackpot. Sometimes you build characters in a different way just because you have a specific item.
Let's say you spend the 50,000 rebirth points on a point of speed growth. Does your already level 200 character gain 200 points of speed, or would it only count towards extra levels gained from that point (meaning you would need to rebirth everyone to take advantage of it whether 1 at a time or all at once)?
How do you move people around -- my back row person has 2 classes and its daughter tier 2 class and now would be much better in the front while a person from the front would now be more suited to ranged.
I have defeated Krak once and it did not give me access to the next boss (It did let me have new recipes and town upgrades). Are the other bosses purposefully locked or is something wrong?
They started accpeting a while ago, but its a different process now.