Would be nice if there was somewhere on the combat screen that told how many gems of each kind is currently on the board, since quite a few spells either gives damage or in some other way draw their strength from this number, otherwise great game, nice work.
Very nice game, i like the controls, the gameplay, the idea of the background that is good but yet not to distracting and let's face it, the music rocks. 5/5
Though I must say Dash Hopes 3 is very easy compared to Seven Circles.
There is a glitch in the game, if you go from the coordinates 8 right (counted from lower left) and 4 up to 8 right and 3 up while looking at map you will discover that while rolling your mouse cursor over 9 right 2 up that some stats are being shown, do not left click on these, it will make the game menu impossible to close and not make it possible to move.
As a lv. 7 and maybe earlier you can instant kill the first enemy, consider going there, you get wild berries for your pet. Money also eggs and shells that can be sold. Even a little exp while at it.
Not only do i hate the solution system when this game has badges for completion, but that it further more is a dead end to those without facebook that's just ridiculous.
The game itself i give 3/5, not because of the walkthrough thing just because i don't like this game very much.
You don't have enough power to play this card ?_? I know i lack a card to sacrifice in order to use it, but i don't lack power, there are way to many of these logical mistakes in the game and please make a no delay at all button waiting so much is slowly killing us all.
It would be really nice with some red letters stating "Out of ammo" so i don't have to waste 3 seconds before realising i have to change weapon, in that time i can take tons of dmg.
There shold be an acheivement difficulty called expert giving 45 points, would fit perfectly for the kind of badges which is harder than hard, but easier than impossible. The "This is the Game that Never Ends Badge" is a fine example of this exact mentioned difficulty.