simeng's Comments

Game comments and reviews

Raged Killer

Aug. 21, 2012

-1

Thank you for the free point as to rating. Let me revise that... update: thanks for the complimentary 100 points.

Xtreme Vegetable Shoot!

Jul. 20, 2012

0

For something that technically doesn't qualify as a game with only formalized conventions considered, I was being pretty generous with a 4/5 (no objective/means). Next time, perhaps, I shall give you a 5/5 for arousing humour in the Kongregate community with your contributions.

Sugar, sugar 2

Jul. 01, 2012

2

Honestly, this game was pretty decent overall (4/5). However, I would suggest that the developers of this game readily implement a function enabling the convenient construction of straight lines while playing. I often find myself frustrated by careless errors when drawing and very disheartening whereupon I have to begin the whole process of the level all over again. This defect is especially prominent during the reverse-gravity missions.

Memoir Text Adventure

Jun. 27, 2012

2

I felt that the underlying music really did place emphasis on the development of one's character in the story at hand. It evoked a surfeit of emotional stimuli. Overall, very nice job! 5/5

NoNoSparks: Genesis

Jun. 26, 2012

3

Surely, one of the better puzzle games available today. I was compelled to finish this entire arsenal of fun in one sitting. 5/5 for adaptability incorporating simplicity without compromising the challenge.

Enigmata: Stellar War

Jun. 17, 2012

4

After playing a while, I've encountered slight disturbance from the absence of a skills bar at the top/side of the screen. If you would enable such a thing, then this game would become significantly more enjoyable over the majority of the levels, if not all of them. Checking whether or not your skills have rest fully wastes some time/reduces game fluency whenever you still have to wait.

Enigmata: Stellar War

Jun. 16, 2012

4

Just a minor suggestion: would you implement permanent HP bars underneath each ship for easier convenience during identification of statuses? It would be greatly appreciated and I doubt that it would be terribly difficult. Constantly, I have to graze over my carriers to see whether they're still in competent conditions or no to my annoyance.

Psychout

Jun. 15, 2012

3

Nice game- fresh concepts and a new outlook. Truly, a majestic gem of human fecundity! However, the controls were sometimes pretty buggy. Overall, a solid 5/5.

Jelly Escape

Jun. 14, 2012

0

developer's signature avatar resemble the mathematical notation of/for pi! anyway, cool game- 5/5

The Light Temple

Apr. 15, 2012

4

A simple/easy, but highly addicting puzzle game! Even though you don't have to strain your cognition to beat this platformer, it's intectually stimulating nonethless! 5/5 and fav'd for preceeding characteristics.

The Ice Temple

Apr. 14, 2012

6

Why didn't the developer of this game install/implement a game-saving function during the design-phase? Anyway, this is a pretty decent game- I admire the 2-player style and the puzzle-aspects of this contrivance. 4/5 for enjoyable qualities.

Time Kufc

Mar. 24, 2012

-1

I still remember this game from a long time ago- when I first beat it once and for all. The nostalgia has captivated me though. It's time to reminisce over this old dog and play it through once more. Once I prevail, I'll probably commiserate over the lost time that I squandered by enacting the levels of this game though. xD 5/5 for me and I think you'll agree with me on that point.

Einstein's Riddle

Mar. 22, 2012

-10

This was so easy. =_= I don't think it was devised by Albert Einstein. It took me only 5 minutes to solve + review. I got 25/25 (perfect) btw. Therefore, 3/5 is most appropriate imo.

Next, Please!

Mar. 19, 2012

1

The platforming element of this game ruined the playing experience for me. The puzzles were ultra easy, yet I found myself continually incurring death penality after star deduction for committing a faulty manoeuvre during a jump or run etc. throughout the entirety of this dilemma. The visual dynamics are decent, so I'll give this game a 3/5.

Rotatix

Mar. 16, 2012

0

For each stick-segment, the number of sides which the illustrated structure with respect to the inputed value provided will have is 360/n where n is your "speed-indicator". That is why you draw a square when you have 90 as your set speed since 360/90=4 etc. The smaller it is, the more circular your construct will appear to be and, conversely, the greater your values are, the less circular and more "chunky" they will seem. Just something that I noticed while drawing my polygons.

Multitask 2

Mar. 16, 2012

3

The factor that constitutes this game difficult: coordination issues. I find myself trying to press the spacebar even though I'm also simultaneously required to stay near the arrows+awsd. But of course you all knew that already.

Orbish

Mar. 15, 2012

0

There literally is no way to beat this game. HAXZZZ!

3D Logic

Mar. 13, 2012

1

I wonder why only 1/3 of the demographic (in terms of numerical statistics alone) whom received the hard badge for this game got the hard badge on 3D Logic 2... Oh, yes- there was a walkthrough for this game. I don't even know why the creators decided to implement a solution-grid for these levels. -_- I know that others are going to post some on Youtube and other media outlets, but they ruin the dynamics for a certain percentage of the players.

Xtreme Awesome!

Mar. 11, 2012

-8

Finally- a game for us casual players who can't stand to squander our lives for a few flash games. Therefore, 5/5.

Kongai

Mar. 11, 2012

10

@NickBBe- this game wass far more popular than it is now only a few years back. Initially, the recption towards this program was better than originally expected ans so they decided to bifurcate the chatting system of/for this game. However, it's been stagnating over the past few periods and that's why most of those rooms seem like excess waste.