This is my favorite game on Kong. Maybe, in the same way you have an option for difficulty, you can also add an option for clean runs (where you don't get any perks which carry over between games, like how things are now) or progressive runs (where you can use perks which carry over between games and which you buy with exp). Something like that would satisfy everyone.
phenomenal game. I keep coming back. If you add achievements which give buffs which carry over between games (which I would love), allow players to choose whether to use them at the start of each game. Next to the difficulty and length options, add a "enable/disable buffs" button. That way, players who want the game to have an rpg grind feel get it, and players who want clean runs keep them.
Excellent game. One tiny thing. Planters, gem mining picks, etc must be equipped to be used. When you try to equip them during combat, it says "You don't need to equip this item! It can be used from inside your bag."
Thanks, we'll fix this!